Package | Description |
---|---|
net.tridentsdk.effect.entity |
Represents entity visual effects
|
net.tridentsdk.entity |
Other entities and general abstractions and types
|
net.tridentsdk.entity.block |
Represents tiles that are considered entities, or maybe blocks that used to be "solid" (such as
PrimeTNT ) |
net.tridentsdk.entity.living |
Entity classes that represent various world mobs, hostile and passive, including the Player class
|
net.tridentsdk.entity.living.ai |
Entity AI for living entities, which decides the movement paths to follow based on the environment
|
net.tridentsdk.entity.projectile |
Entities that can be thrown (such as potions) or can be launched (arrows, fireballs, snowballs, etc.)
|
net.tridentsdk.entity.traits |
Entity functionality that can be possessed by certain entities
|
net.tridentsdk.entity.vehicle |
Non-living entities that can be ridden, mostly minecarts
|
net.tridentsdk.event.entity |
Entity-based events, called when an event relating to an entity occurs
|
net.tridentsdk.event.player |
Called when a player-based event occurs, such as an event that involves a player
|
net.tridentsdk.server.effect.entity |
Entity status effects
|
net.tridentsdk.server.entity |
Contains general entity implementations and base abstractions
|
net.tridentsdk.server.entity.ai |
Classes with controllers for the AI of entities
|
net.tridentsdk.server.entity.ai.pathfind |
The entity AI implementation
|
net.tridentsdk.server.entity.block |
Contains implementation for Entites that are similar to blocks, i.e.
|
net.tridentsdk.server.entity.living |
Contains implementations of entities which are sentient
|
net.tridentsdk.server.entity.projectile |
Contains classes that represents launchable entities
|
net.tridentsdk.server.entity.vehicle |
Contains classes that represent various vehicles
|
net.tridentsdk.server.packets.play.out |
Packets related to the gameplay of the server sent from the server
|
net.tridentsdk.server.player |
Contains implementations related to TridentPlayer and the associcated OfflinePlayer classes
|
net.tridentsdk.server.world |
Implements classes in the package
net.tridentsdk.world .* package |
net.tridentsdk.util |
Utilities used primarily within the API and available to plugins and the implementation
|
net.tridentsdk.world |
World access: Chunks, dimensions, and loading, and world generation
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Hanging
Represents a hanging entity
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Projectile
Represents a Projectile
|
Class and Description |
---|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Projectile
Represents a Projectile
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
DroppedItem
Represents a dropped ItemStack
|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Projectile
Represents a Projectile
|
Class and Description |
---|
DroppedItem
Represents a dropped ItemStack
|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Class and Description |
---|
DroppedItem
Represents a dropped ItemStack
|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
ExperienceOrb
Represents an Experience Orb
|
Firework
A charge that explodes with various specified colors and properties
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Projectile
Represents a Projectile
|
Class and Description |
---|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Hanging
Represents a hanging entity
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Projectile
Represents a Projectile
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Projectile
Represents a Projectile
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
LivingEntity
An entity that is alive, which can be damaged and move with AI
|
Projectile
Represents a Projectile
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
Class and Description |
---|
Entity
Represents the abstraction for a mob, player, animal, or other "object" that is not a block type
|
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