See: Description
| Class | Description |
|---|---|
| EntityAttribute | |
| EntityAttribute.Modifier | |
| EntityBuilder |
Builds an entity from initializer components and auto-spawns safely
|
| EntityBuilder.ParameterValue<T> |
Immutable parameter type and object value for dynamic constructor resolvation
|
| EntityHandler |
Manages server entities and provides registration procedures
|
| TridentAgeable | |
| TridentBreedable | |
| TridentDroppedItem |
Represents an item that is dropped on the ground
|
| TridentEntity |
Entity abstraction base
|
| TridentExpOrb |
Represents an orb of experience
|
| TridentFirework |
Represents a firable firework that explodes after a set amount of time
|
| TridentInventoryHolder |
An entity that is able to hold an inventory
|
| TridentLivingEntity |
An entity that has health
|
| TridentTameable |
| Enum | Description |
|---|---|
| EntityStatus |
Enum to state entity status in PacketPlayOutEntityStatus
|
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