See: Description
Class | Description |
---|---|
EntityAttribute | |
EntityAttribute.Modifier | |
EntityBuilder |
Builds an entity from initializer components and auto-spawns safely
|
EntityBuilder.ParameterValue<T> |
Immutable parameter type and object value for dynamic constructor resolvation
|
EntityHandler |
Manages server entities and provides registration procedures
|
TridentAgeable | |
TridentBreedable | |
TridentDroppedItem |
Represents an item that is dropped on the ground
|
TridentEntity |
Entity abstraction base
|
TridentExpOrb |
Represents an orb of experience
|
TridentFirework |
Represents a firable firework that explodes after a set amount of time
|
TridentInventoryHolder |
An entity that is able to hold an inventory
|
TridentLivingEntity |
An entity that has health
|
TridentTameable |
Enum | Description |
---|---|
EntityStatus |
Enum to state entity status in PacketPlayOutEntityStatus
|
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