See: Description
Class | Description |
---|---|
CreeperLightningStrikeEvent |
Called when a creeper gets struck by lightning and turns into a charged creeper
|
EntityBeginExplosionCountdownEvent |
Called when an Entity thinks it's just about time to explode
|
EntityBurnByBlockEvent |
Called when an Entity is set on fire by a block
|
EntityBurnByEntityEvent |
Called when an entity gets set on fire by another entity
|
EntityBurnEvent |
Called when an entity catches fire
|
EntityDamageEntityEvent |
Called when an entity damages another entity
|
EntityDamageEvent |
This event occurs when an entity is damaged, should only apply to living entities specifically
|
EntityDeathEvent |
Called when an entity dies, especially if it was a LivingEntity
|
EntityEvent |
An event abstraction which relates to entities.
|
EntityExplodeEvent |
Called when an explosion is about to happen, caused by an entity (the only other explosion in the game is from a
bed,
of all things)
|
EntityExtinguishEvent |
Called when an Entity is not longer on fire
|
EntityIgniteEvent |
Called when an Entity catches fire
|
EntityLaunchProjectileEvent |
Called when an entity launches a projectile
|
EntityMoveEvent |
Called when an entity moves, cancels short movements
|
EntitySaddleEvent |
Called whenever a player saddles a pig
|
EntityShootArrowEvent |
Called when a skeleton shoots an arrow
|
EntitySpawnEvent |
Called when an entity spawns
|
EntityTameEvent |
Called when an entity is tamed, i.e.
|
EntityTeleportEvent |
Called when an entity teleports, e.g.
|
PigTransformEvent |
Called when a lightning bolt strikes and causes a pig to turn into a zombie pigman
|
PlayerDropItemEvent |
Called when a player drops an item
|
PlayerToggleSprintEvent |
Called when a player tries to start sprinting, even if hunger would otherwise prevent them from sprinting
|
Enum | Description |
---|---|
EntityDamageEvent.Cause |
The cause of a damage event
|
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