See: Description
| Interface | Description |
|---|---|
| Ageable |
Represents a LivingEntity that has an age and has the ability to bread
|
| EntityProperties |
Represents the properties of an Entity not yet spawned in the world
|
| Equippable |
Represents an entity that can be equipped
|
| FireworkProperties |
Represents the various properties of a Firework ItemStack Mock class only to show uses
|
| Hostile |
Represents a hostile entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
| Neutral |
Represents a neutral entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
| Peaceful |
Represents a paceful entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
| PlayerSpeed |
Represents various settings of pace of which the player can move at
|
| Saddleable |
Represents a living entity that can wear a saddle
|
| Tameable |
Represents a tameable entity
|
| Tradeable |
Represents an entity that can trade with the Player
|
| WindowHolder |
Represents an Entity that holds an Inventory
|
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