See: Description
Class | Description |
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PlayerBucketEmptyEvent |
Called when a player empties a bucket
|
PlayerBucketFillEvent |
Called when a player fills a bucket
|
PlayerChangeWorldEvent |
Called when a player changes worlds
|
PlayerChatEvent |
Called when a player chats
|
PlayerClickItemEvent |
Called when a player clicks an item inside a inventory
|
PlayerCloseWindowEvent |
Called when a player closes an inventory inventory
|
PlayerConsumeEvent |
Called when a player consumes food, or potions
|
PlayerDamageEvent |
Called when a player is damaged
|
PlayerDeathEvent |
Called when a player dies
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PlayerDigEvent |
Occurs when a player damages a block and causes it to begin breaking
|
PlayerDisconnectEvent |
Called when a player disconnects from the server
|
PlayerDropItemEvent |
Occurs when a player drops an item out of their inventory, usually by default pressing 'q'
|
PlayerEvent |
Called when an event relating to a player occurs
|
PlayerFamishEvent |
Called when a player's hunger bar decreases
|
PlayerFishEvent |
Called when a player's fishing state changes,e.g.
|
PlayerGameModeChangeEvent |
Called before a Player's game mode changes
|
PlayerHungerEvent |
Called when a Player's hunger level changes
|
PlayerInteractEvent |
Called when a player interacts with something
|
PlayerJoinEvent |
Called when a player joins the server
|
PlayerLaunchProjectileEvent |
Called when a player launches a projectile e.g.
|
PlayerLeaveSleepEvent |
Called when a player tries to leave a bed
|
PlayerMoveEvent |
Called when a player moves their position
|
PlayerShearEntityEvent |
Called when a player shears an entity
|
PlayerShootBowEvent |
Called when a player shoots a bow
|
PlayerSleepEvent |
Called when a player tries to get in a bed
|
PlayerTabCompleteEvent |
Called when a player uses the tab key to complete the command
|
PlayerToggleFlyingEvent |
Called when a player attempts to change their flying state i.e.
|
Enum | Description |
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PlayerFishEvent.State |
The state of a fishing inject when deployed
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