See: Description
| Class | Description |
|---|---|
| PlayerBucketEmptyEvent |
Called when a player empties a bucket
|
| PlayerBucketFillEvent |
Called when a player fills a bucket
|
| PlayerChangeWorldEvent |
Called when a player changes worlds
|
| PlayerChatEvent |
Called when a player chats
|
| PlayerClickItemEvent |
Called when a player clicks an item inside a inventory
|
| PlayerCloseWindowEvent |
Called when a player closes an inventory inventory
|
| PlayerConsumeEvent |
Called when a player consumes food, or potions
|
| PlayerDamageEvent |
Called when a player is damaged
|
| PlayerDeathEvent |
Called when a player dies
|
| PlayerDigEvent |
Occurs when a player damages a block and causes it to begin breaking
|
| PlayerDisconnectEvent |
Called when a player disconnects from the server
|
| PlayerDropItemEvent |
Occurs when a player drops an item out of their inventory, usually by default pressing 'q'
|
| PlayerEvent |
Called when an event relating to a player occurs
|
| PlayerFamishEvent |
Called when a player's hunger bar decreases
|
| PlayerFishEvent |
Called when a player's fishing state changes,e.g.
|
| PlayerGameModeChangeEvent |
Called before a Player's game mode changes
|
| PlayerHungerEvent |
Called when a Player's hunger level changes
|
| PlayerInteractEvent |
Called when a player interacts with something
|
| PlayerJoinEvent |
Called when a player joins the server
|
| PlayerLaunchProjectileEvent |
Called when a player launches a projectile e.g.
|
| PlayerLeaveSleepEvent |
Called when a player tries to leave a bed
|
| PlayerMoveEvent |
Called when a player moves their position
|
| PlayerShearEntityEvent |
Called when a player shears an entity
|
| PlayerShootBowEvent |
Called when a player shoots a bow
|
| PlayerSleepEvent |
Called when a player tries to get in a bed
|
| PlayerTabCompleteEvent |
Called when a player uses the tab key to complete the command
|
| PlayerToggleFlyingEvent |
Called when a player attempts to change their flying state i.e.
|
| Enum | Description |
|---|---|
| PlayerFishEvent.State |
The state of a fishing inject when deployed
|
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