Package | Description |
---|---|
net.tridentsdk.server.packets.handshake |
Packet relating to the handshake that the client sends to the server
|
net.tridentsdk.server.packets.login |
Packets related to the authentication and logging in of a client.l
|
net.tridentsdk.server.packets.play.in |
Packets related to the gameplay on the server that are sent by the client
|
net.tridentsdk.server.packets.status |
Packets related to the client requesting server status
|
Modifier and Type | Class and Description |
---|---|
class |
LegacyPacketHandshakeIn |
class |
PacketHandshakeIn
The handshake packet from the client defining information about said client
|
Modifier and Type | Class and Description |
---|---|
class |
PacketLoginInEncryptionResponse |
class |
PacketLoginInStart |
Modifier and Type | Class and Description |
---|---|
class |
PacketPlayInAnimation
This packet is sent when a player swings his arms
|
class |
PacketPlayInBlockPlace |
class |
PacketPlayInChat |
class |
PacketPlayInClientSettings |
class |
PacketPlayInClientStatus
Sent by the client when it's ready to login or respawn after death
|
class |
PacketPlayInEntityAction
Sent by the client when doing any of the action types below.
|
class |
PacketPlayInEntityInteract |
class |
PacketPlayInKeepAlive
Sent by the packet to keep the connection alive
|
class |
PacketPlayInPackStatus
Sent by the client to state the status of downloading the resource pack
|
class |
PacketPlayInPlayerAbilities
Packet is sent when the player starts/stops flying with the second parameter changed accordingly.
|
class |
PacketPlayInPlayerClickWindow
Packet sent by the player when it clicks on a slot in a inventory.
|
class |
PacketPlayInPlayerCloseWindow
Packet sent by the client when closed a Inventory
|
class |
PacketPlayInPlayerCompleteMove
Packet sent when player moved both x, y, z and yaw, and pitch.
|
class |
PacketPlayInPlayerConfirmTransaction |
class |
PacketPlayInPlayerCreativeAction
While the user is in the standard inventory (i.e., not a crafting bench) on a creative-mode server, then this packet
will be sent: If an item is dropped into the quick bar If an item is picked up from the quick bar (item id is
-1)
|
class |
PacketPlayInPlayerDig |
class |
PacketPlayInPlayerEnchant |
class |
PacketPlayInPlayerFall
This packet is used to indicate whether the player is on ground (walking/swimming), or airborne (jumping/falling).
|
class |
PacketPlayInPlayerHeldItemChange
Packet sent when player changes selected slot
|
class |
PacketPlayInPlayerLook
Packet sent when only Yaw + Pitch is sent by the client
|
class |
PacketPlayInPlayerMove
This packet is sent when the player wishes updates the player's XYZ position on the server.
|
class |
PacketPlayInPlayerSpectate
Packet sent when player is spectating, need to research more about this packet
|
class |
PacketPlayInPluginMessage
Mods and plugins can use this to send their data.
|
class |
PacketPlayInSteerVehicle
Packet is sent when player steers his vehicle
|
class |
PacketPlayInTabComplete
Sent when the user presses tab while writing text.
|
class |
PacketPlayInTeleportConfirm
Confirms a teleport response from the client
|
class |
PacketPlayInUpdateSign
Packet is sent when a player wishes to update a sign
|
Modifier and Type | Class and Description |
---|---|
class |
PacketStatusInPing
Represents a ping packet sent in from the client
|
class |
PacketStatusInRequest
Packet sent by the client to request PacketStatusOutResponse
|
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