See: Description
| Class | Description |
|---|---|
| PacketPlayInAnimation |
This packet is sent when a player swings his arms
|
| PacketPlayInBlockPlace | |
| PacketPlayInChat | |
| PacketPlayInClientSettings | |
| PacketPlayInClientStatus |
Sent by the client when it's ready to login or respawn after death
|
| PacketPlayInEntityAction |
Sent by the client when doing any of the action types below.
|
| PacketPlayInEntityInteract | |
| PacketPlayInKeepAlive |
Sent by the packet to keep the connection alive
|
| PacketPlayInPackStatus |
Sent by the client to state the status of downloading the resource pack
|
| PacketPlayInPlayerAbilities |
Packet is sent when the player starts/stops flying with the second parameter changed accordingly.
|
| PacketPlayInPlayerClickWindow |
Packet sent by the player when it clicks on a slot in a inventory.
|
| PacketPlayInPlayerCloseWindow |
Packet sent by the client when closed a Inventory
|
| PacketPlayInPlayerCompleteMove |
Packet sent when player moved both x, y, z and yaw, and pitch.
|
| PacketPlayInPlayerConfirmTransaction | |
| PacketPlayInPlayerCreativeAction |
While the user is in the standard inventory (i.e., not a crafting bench) on a creative-mode server, then this packet
will be sent: If an item is dropped into the quick bar If an item is picked up from the quick bar (item id is
-1)
|
| PacketPlayInPlayerDig | |
| PacketPlayInPlayerEnchant | |
| PacketPlayInPlayerFall |
This packet is used to indicate whether the player is on ground (walking/swimming), or airborne (jumping/falling).
|
| PacketPlayInPlayerHeldItemChange |
Packet sent when player changes selected slot
|
| PacketPlayInPlayerLook |
Packet sent when only Yaw + Pitch is sent by the client
|
| PacketPlayInPlayerMove |
This packet is sent when the player wishes updates the player's XYZ position on the server.
|
| PacketPlayInPlayerSpectate |
Packet sent when player is spectating, need to research more about this packet
|
| PacketPlayInPluginMessage |
Mods and plugins can use this to send their data.
|
| PacketPlayInSteerVehicle |
Packet is sent when player steers his vehicle
|
| PacketPlayInTabComplete |
Sent when the user presses tab while writing text.
|
| PacketPlayInTeleportConfirm |
Confirms a teleport response from the client
|
| PacketPlayInUpdateSign |
Packet is sent when a player wishes to update a sign
|
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