public class PacketPlayInPlayerCompleteMove extends PacketPlayInPlayerMove
location, onGround
Constructor and Description |
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PacketPlayInPlayerCompleteMove() |
Modifier and Type | Method and Description |
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Packet |
decode(ByteBuf buf)
Sets the fields of the packet from the data serialized into the buffer
|
void |
handleReceived(ClientConnection connection)
Handles the packet after receiving it from a connection, is invoked by the ClientConnection that received it
|
int |
id()
Gets the ID of this packet, according to the protocol specification
|
location, onGround
public PacketPlayInPlayerCompleteMove()
public int id()
Packet
id
in interface Packet
id
in class PacketPlayInPlayerMove
public Packet decode(ByteBuf buf)
Packet
decode
in interface Packet
decode
in class PacketPlayInPlayerMove
buf
- the buffer storing the serialized packet datapublic void handleReceived(ClientConnection connection)
Packet
Used to allow the packet to notify the ClientConnection
of packets the server receives, and make changes specific to this packet
handleReceived
in interface Packet
handleReceived
in class PacketPlayInPlayerMove
connection
- The connection that sent the packetCopyright © 2016. All rights reserved.