public class PacketPlayInPlayerSpectate extends InPacket
Modifier and Type | Field and Description |
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protected UUID |
uuid
Target player, this might imply that the player is able to set other onlinePlayers to spectate mode? If so, we'll need
to fix that
|
Constructor and Description |
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PacketPlayInPlayerSpectate() |
Modifier and Type | Method and Description |
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Packet |
decode(ByteBuf buf)
Sets the fields of the packet from the data serialized into the buffer
|
void |
handleReceived(ClientConnection connection)
Handles the packet after receiving it from a connection, is invoked by the ClientConnection that received it
|
int |
id()
Gets the ID of this packet, according to the protocol specification
|
UUID |
uniqueId() |
public PacketPlayInPlayerSpectate()
public int id()
Packet
public Packet decode(ByteBuf buf)
Packet
buf
- the buffer storing the serialized packet datapublic void handleReceived(ClientConnection connection)
Packet
Used to allow the packet to notify the ClientConnection
of packets the server receives, and make changes specific to this packet
connection
- The connection that sent the packetCopyright © 2016. All rights reserved.