Data bearing abstraction that represents a piece of information to communicate between server and client
Provides the basis for a packet that is being received by the server
Wraps the raw Packet Data/Bytes received over the network (May serve more functions later)
Decoder that decompresses (if needed) and reads the length of the packet data sent from the stream in the form of the byte buffer.
Decrypts incoming packets and forwards the bytes to the PacketDecoder
Used to compress (if needed) outgoing packets from the server
An encoder that encrypts the information contained in the raw packet
The channel handler that is placed into the netty connection bootstrap to process inbound messages from clients (not just onlinePlayers)
Produces RSA encryption digests
Used to represent any erroneous inPackets received
The direction the packet is headed, the bound of it
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