Package | Description |
---|---|
net.tridentsdk |
Primary server access to properties provided by the API
|
net.tridentsdk.base |
This package contains basic elements in Minecraft, such as blocks, orientation, directions, instruments, and sounds
|
net.tridentsdk.effect |
Various effects such as sounds, particles, and entity actions can be displayed using the classes
in this package
|
net.tridentsdk.effect.particle |
Particle effects
|
net.tridentsdk.entity |
Other entities and general abstractions and types
|
net.tridentsdk.entity.block |
Represents tiles that are considered entities, or maybe blocks that used to be "solid" (such as
PrimeTNT ) |
net.tridentsdk.inventory.crafting |
Allows plugins to create new crafting recipes
|
net.tridentsdk.meta.component |
Classes in the Trident metadata component framework
|
net.tridentsdk.registry |
Contains the entry points to class implementations and the server files
|
net.tridentsdk.server |
The main server workings, all of what happens, happens here.
|
net.tridentsdk.server.data |
Metadata and abstract writable implementations designed to serialize data for the protocol
|
net.tridentsdk.server.effect.particle |
Particle effects
|
net.tridentsdk.server.effect.sound |
Sound effect implementations
|
net.tridentsdk.server.effect.visual |
Visual effect implementations
|
net.tridentsdk.server.entity |
Contains general entity implementations and base abstractions
|
net.tridentsdk.server.entity.ai.pathfind |
The entity AI implementation
|
net.tridentsdk.server.entity.block |
Contains implementation for Entites that are similar to blocks, i.e.
|
net.tridentsdk.server.packets.play.in |
Packets related to the gameplay on the server that are sent by the client
|
net.tridentsdk.server.packets.play.out |
Packets related to the gameplay of the server sent from the server
|
net.tridentsdk.server.world |
Implements classes in the package
net.tridentsdk.world .* package |
net.tridentsdk.util |
Utilities used primarily within the API and available to plugins and the implementation
|
net.tridentsdk.world |
World access: Chunks, dimensions, and loading, and world generation
|
Class and Description |
---|
TridentLogger
Logger for Trident, automatically obtains the correct logger for the class
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
PartRotation
Represents the rotation of an Armor Stand part
|
Class and Description |
---|
Value
Holds a value to cheat inner class finalization requirements
|
Class and Description |
---|
Value
Holds a value to cheat inner class finalization requirements
|
Class and Description |
---|
TridentLogger
Logger for Trident, automatically obtains the correct logger for the class
|
Class and Description |
---|
TridentLogger
Logger for Trident, automatically obtains the correct logger for the class
|
Class and Description |
---|
Value
Holds a value to cheat inner class finalization requirements
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
PartRotation
Represents the rotation of an Armor Stand part
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
Class and Description |
---|
ArrayTool
Tools for modifying elements of an array
|
LoggerDelegate
Represents a delegated logger
|
Pair
A pair of objects
|
TridentLogger
Logger for Trident, automatically obtains the correct logger for the class
|
Value
Holds a value to cheat inner class finalization requirements
|
Vector
Just like in math, a vector represents magnitude and direction, where magnitude is usually the speed of an entity.
|
WeakEntity
A reference to an entity
|
WeakEntity.CleaningIterator
An iterator for a collection holding
WeakEntity s. |
Class and Description |
---|
Pair
A pair of objects
|
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