public class TridentPig extends TridentBreedable implements Pig
Modifier and Type | Field and Description |
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protected boolean |
hasSaddle |
canBreed, inLove, loveTimeout
age
attributes, canPickup, dead, health, invincibilityTicks, maxHealth, restTicks
airTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width
Constructor and Description |
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TridentPig(UUID id,
Position spawnLocation) |
Modifier and Type | Method and Description |
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protected void |
doEncodeMeta(ProtocolMetadata protocolMeta) |
void |
hide(Entity entity)
Makes the specified entity invisible to the current entity
|
boolean |
isSaddled()
Whether this entity is saddled or not
|
EntityDamageEvent |
lastDamageEvent()
Returns the last EntityDamageEvent which inflicted this Entity
|
Player |
lastPlayerDamager()
Returns the player who dealt damage to this Entity since its last full heal
|
void |
setSaddled(boolean saddled)
Set whether or not this entity is saddled
|
void |
show(Entity entity)
Un-hides the entity that was hidden from view, or does nothing of already visible
|
EntityType |
type()
Gets the type of entity
|
canBreed, doLoad, isInLove
age, setAge
aiHandler, aiModule, canCollectItems, createStatusEffect, doTick, encodeMetadata, headLocation, health, isDead, launchProjectile, load, maxHealth, path, performAiUpdate, remainingAir, remove, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir
applyProperties, asNbt, boundingBox, displayName, doRemove, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, world
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
age, canBreed, isInLove, setAge
aiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, isDead, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir
applyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, world
launchProjectile
protected volatile boolean hasSaddle
public TridentPig(UUID id, Position spawnLocation)
protected void doEncodeMeta(ProtocolMetadata protocolMeta)
doEncodeMeta
in class TridentAgeable
public boolean isSaddled()
Saddleable
isSaddled
in interface Saddleable
public void setSaddled(boolean saddled)
Saddleable
setSaddled
in interface Saddleable
saddled
- whether this entity should be saddled or notpublic void hide(Entity entity)
LivingEntity
Has no effect if the current entity is not a player
hide
in interface LivingEntity
hide
in class TridentLivingEntity
entity
- the entity to make invisible to this entitypublic void show(Entity entity)
LivingEntity
Has no effect if the current entity is not a player
show
in interface LivingEntity
show
in class TridentLivingEntity
entity
- the entity to make visible to this entitypublic EntityDamageEvent lastDamageEvent()
LivingEntity
The event may be cancelled.
lastDamageEvent
in interface LivingEntity
public Player lastPlayerDamager()
LivingEntity
Used for death messages
lastPlayerDamager
in interface LivingEntity
public EntityType type()
Entity
type
in interface Entity
type
in class TridentEntity
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