public class TridentPig extends TridentBreedable implements Pig
| Modifier and Type | Field and Description |
|---|---|
protected boolean |
hasSaddle |
canBreed, inLove, loveTimeoutageattributes, canPickup, dead, health, invincibilityTicks, maxHealth, restTicksairTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width| Constructor and Description |
|---|
TridentPig(UUID id,
Position spawnLocation) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
doEncodeMeta(ProtocolMetadata protocolMeta) |
void |
hide(Entity entity)
Makes the specified entity invisible to the current entity
|
boolean |
isSaddled()
Whether this entity is saddled or not
|
EntityDamageEvent |
lastDamageEvent()
Returns the last EntityDamageEvent which inflicted this Entity
|
Player |
lastPlayerDamager()
Returns the player who dealt damage to this Entity since its last full heal
|
void |
setSaddled(boolean saddled)
Set whether or not this entity is saddled
|
void |
show(Entity entity)
Un-hides the entity that was hidden from view, or does nothing of already visible
|
EntityType |
type()
Gets the type of entity
|
canBreed, doLoad, isInLoveage, setAgeaiHandler, aiModule, canCollectItems, createStatusEffect, doTick, encodeMetadata, headLocation, health, isDead, launchProjectile, load, maxHealth, path, performAiUpdate, remainingAir, remove, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAirapplyProperties, asNbt, boundingBox, displayName, doRemove, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, worldclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitage, canBreed, isInLove, setAgeaiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, isDead, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAirapplyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, worldlaunchProjectileprotected volatile boolean hasSaddle
public TridentPig(UUID id, Position spawnLocation)
protected void doEncodeMeta(ProtocolMetadata protocolMeta)
doEncodeMeta in class TridentAgeablepublic boolean isSaddled()
SaddleableisSaddled in interface Saddleablepublic void setSaddled(boolean saddled)
SaddleablesetSaddled in interface Saddleablesaddled - whether this entity should be saddled or notpublic void hide(Entity entity)
LivingEntityHas no effect if the current entity is not a player
hide in interface LivingEntityhide in class TridentLivingEntityentity - the entity to make invisible to this entitypublic void show(Entity entity)
LivingEntityHas no effect if the current entity is not a player
show in interface LivingEntityshow in class TridentLivingEntityentity - the entity to make visible to this entitypublic EntityDamageEvent lastDamageEvent()
LivingEntityThe event may be cancelled.
lastDamageEvent in interface LivingEntitypublic Player lastPlayerDamager()
LivingEntityUsed for death messages
lastPlayerDamager in interface LivingEntitypublic EntityType type()
Entitytype in interface Entitytype in class TridentEntityCopyright © 2016. All rights reserved.