public interface Player extends LivingEntity, Messagable, CommandIssuer, WindowHolder, PermissionOwner, TitleReceiver, BarReceiver
Modifier and Type | Method and Description |
---|---|
boolean |
connected()
Obtains whether this player is currently on the server or not
|
String |
footer()
Current footer on TAB, returns null if non-existent
|
GameMode |
gameMode()
Returns the GameMode the Player is in
|
String |
header()
Current header on TAB, returns null if non-existent
|
Locale |
locale()
Returns the Player's
Locale settings |
String |
name()
The name of the player, matches that of Mojang servers
|
Item |
pickedItem() |
void |
sendMessage(String message)
Sends the player a message
|
void |
setFooter(MessageBuilder builder) |
default void |
setFooter(String message) |
void |
setGameMode(GameMode mode)
Sets the player's gamemode to the specified gamemode
|
void |
setHeader(MessageBuilder builder) |
default void |
setHeader(String message) |
void |
setPickedItem(Item item) |
PlayerSpeed |
speedModifiers()
Obtains the settings for the player's speed
|
aiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, hide, isDead, lastDamageEvent, lastPlayerDamager, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, show
launchProjectile
asPlayer, invokeCommand, lastCommand
lastMessage, sendRaw
grantPermission, opped, ownsPermission, revokePermission
heldItem, setHeldItem, window
applyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, type, uniqueId, velocity, withinRange, world
sendTitle, sendTitle, sendTitle, sendTitle
sendBar
String header()
void setHeader(MessageBuilder builder)
String footer()
void setFooter(MessageBuilder builder)
String name()
Locale locale()
Locale
settingsGameMode gameMode()
void setGameMode(GameMode mode)
PlayerSpeed speedModifiers()
void sendMessage(String message)
message
- the message to display to the playerboolean connected()
Item pickedItem()
void setPickedItem(Item item)
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