public class TridentOcelot extends TridentTameable implements Ocelot
owner, tameDatacanBreed, inLove, loveTimeoutageattributes, canPickup, dead, health, invincibilityTicks, maxHealth, restTicksairTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width| Constructor and Description |
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TridentOcelot(UUID id,
Position spawnLocation) |
| Modifier and Type | Method and Description |
|---|---|
OcelotType |
breed()
The breed of this ocelot, represented as a
OcelotTypeOcelotType |
protected void |
doEncodeMeta(ProtocolMetadata protocolMeta) |
void |
hide(Entity entity)
Makes the specified entity invisible to the current entity
|
EntityDamageEvent |
lastDamageEvent()
Returns the last EntityDamageEvent which inflicted this Entity
|
Player |
lastPlayerDamager()
Returns the player who dealt damage to this Entity since its last full heal
|
void |
show(Entity entity)
Un-hides the entity that was hidden from view, or does nothing of already visible
|
EntityType |
type()
Gets the type of entity
|
isSitting, isTamed, owner, setTamecanBreed, doLoad, isInLoveage, setAgeaiHandler, aiModule, canCollectItems, createStatusEffect, doTick, encodeMetadata, headLocation, health, isDead, launchProjectile, load, maxHealth, path, performAiUpdate, remainingAir, remove, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAirapplyProperties, asNbt, boundingBox, displayName, doRemove, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, worldclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitage, canBreed, isInLove, setAgeaiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, isDead, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAirapplyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, worldlaunchProjectilepublic TridentOcelot(UUID id, Position spawnLocation)
protected void doEncodeMeta(ProtocolMetadata protocolMeta)
doEncodeMeta in class TridentTameablepublic OcelotType breed()
OcelotOcelotTypeOcelotTypepublic void hide(Entity entity)
LivingEntityHas no effect if the current entity is not a player
hide in interface LivingEntityhide in class TridentLivingEntityentity - the entity to make invisible to this entitypublic void show(Entity entity)
LivingEntityHas no effect if the current entity is not a player
show in interface LivingEntityshow in class TridentLivingEntityentity - the entity to make visible to this entitypublic EntityDamageEvent lastDamageEvent()
LivingEntityThe event may be cancelled.
lastDamageEvent in interface LivingEntitypublic Player lastPlayerDamager()
LivingEntityUsed for death messages
lastPlayerDamager in interface LivingEntitypublic EntityType type()
Entitytype in interface Entitytype in class TridentEntityCopyright © 2016. All rights reserved.