public interface Saddleable extends LivingEntity
Modifier and Type | Method and Description |
---|---|
boolean |
isSaddled()
Whether this entity is saddled or not
|
void |
setSaddled(boolean saddled)
Set whether or not this entity is saddled
|
aiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, hide, isDead, lastDamageEvent, lastPlayerDamager, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, show
applyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, type, uniqueId, velocity, withinRange, world
launchProjectile
boolean isSaddled()
void setSaddled(boolean saddled)
saddled
- whether this entity should be saddled or notCopyright © 2016. All rights reserved.