| Package | Description |
|---|---|
| net.tridentsdk.entity |
Other entities and general abstractions and types
|
| net.tridentsdk.event.entity |
Entity-based events, called when an event relating to an entity occurs
|
| net.tridentsdk.event.player |
Called when a player-based event occurs, such as an event that involves a player
|
| net.tridentsdk.server.entity.block |
Contains implementation for Entites that are similar to blocks, i.e.
|
| net.tridentsdk.server.entity.living |
Contains implementations of entities which are sentient
|
| net.tridentsdk.server.player |
Contains implementations related to TridentPlayer and the associcated OfflinePlayer classes
|
| Class and Description |
|---|
| EntityDamageEvent
This event occurs when an entity is damaged, should only apply to living entities specifically
|
| Class and Description |
|---|
| EntityBurnEvent
Called when an entity catches fire
|
| EntityDamageEvent
This event occurs when an entity is damaged, should only apply to living entities specifically
|
| EntityDamageEvent.Cause
The cause of a damage event
|
| EntityEvent
An event abstraction which relates to entities.
|
| EntityLaunchProjectileEvent
Called when an entity launches a projectile
|
| EntityMoveEvent
Called when an entity moves, cancels short movements
|
| EntitySpawnEvent
Called when an entity spawns
|
| Class and Description |
|---|
| EntityDamageEvent
This event occurs when an entity is damaged, should only apply to living entities specifically
|
| EntityDamageEvent.Cause
The cause of a damage event
|
| EntityDeathEvent
Called when an entity dies, especially if it was a LivingEntity
|
| EntityEvent
An event abstraction which relates to entities.
|
| Class and Description |
|---|
| EntityDamageEvent
This event occurs when an entity is damaged, should only apply to living entities specifically
|
| Class and Description |
|---|
| EntityDamageEvent
This event occurs when an entity is damaged, should only apply to living entities specifically
|
| Class and Description |
|---|
| EntityDamageEvent
This event occurs when an entity is damaged, should only apply to living entities specifically
|
Copyright © 2016. All rights reserved.