Package | Description |
---|---|
net.tridentsdk.entity |
Other entities and general abstractions and types
|
net.tridentsdk.entity.block |
Represents tiles that are considered entities, or maybe blocks that used to be "solid" (such as
PrimeTNT ) |
net.tridentsdk.entity.living |
Entity classes that represent various world mobs, hostile and passive, including the Player class
|
net.tridentsdk.entity.traits |
Entity functionality that can be possessed by certain entities
|
net.tridentsdk.entity.vehicle |
Non-living entities that can be ridden, mostly minecarts
|
net.tridentsdk.server.entity |
Contains general entity implementations and base abstractions
|
net.tridentsdk.server.entity.block |
Contains implementation for Entites that are similar to blocks, i.e.
|
net.tridentsdk.server.entity.living |
Contains implementations of entities which are sentient
|
net.tridentsdk.server.entity.projectile |
Contains classes that represents launchable entities
|
net.tridentsdk.server.entity.vehicle |
Contains classes that represent various vehicles
|
net.tridentsdk.server.player |
Contains implementations related to TridentPlayer and the associcated OfflinePlayer classes
|
Class and Description |
---|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
FireworkProperties
Represents the various properties of a Firework ItemStack Mock class only to show uses
|
Class and Description |
---|
Equippable
Represents an entity that can be equipped
|
Class and Description |
---|
Ageable
Represents a LivingEntity that has an age and has the ability to bread
|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
Equippable
Represents an entity that can be equipped
|
Hostile
Represents a hostile entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
Neutral
Represents a neutral entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
Peaceful
Represents a paceful entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
PlayerSpeed
Represents various settings of pace of which the player can move at
|
Saddleable
Represents a living entity that can wear a saddle
|
Tameable
Represents a tameable entity
|
Tradeable
Represents an entity that can trade with the Player
|
WindowHolder
Represents an Entity that holds an Inventory
|
Class and Description |
---|
Ageable
Represents a LivingEntity that has an age and has the ability to bread
|
Class and Description |
---|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
WindowHolder
Represents an Entity that holds an Inventory
|
Class and Description |
---|
Ageable
Represents a LivingEntity that has an age and has the ability to bread
|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
FireworkProperties
Represents the various properties of a Firework ItemStack Mock class only to show uses
|
Tameable
Represents a tameable entity
|
WindowHolder
Represents an Entity that holds an Inventory
|
Class and Description |
---|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
Equippable
Represents an entity that can be equipped
|
Class and Description |
---|
Ageable
Represents a LivingEntity that has an age and has the ability to bread
|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
Equippable
Represents an entity that can be equipped
|
Hostile
Represents a hostile entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
Neutral
Represents a neutral entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
Peaceful
Represents a paceful entity Purpose of interface is to provide ease-of-access to large groups of a single type (i.e.
|
Saddleable
Represents a living entity that can wear a saddle
|
Tameable
Represents a tameable entity
|
Tradeable
Represents an entity that can trade with the Player
|
WindowHolder
Represents an Entity that holds an Inventory
|
Class and Description |
---|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
Class and Description |
---|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
WindowHolder
Represents an Entity that holds an Inventory
|
Class and Description |
---|
EntityProperties
Represents the properties of an Entity not yet spawned in the world
|
PlayerSpeed
Represents various settings of pace of which the player can move at
|
WindowHolder
Represents an Entity that holds an Inventory
|
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