public interface Horse extends Tameable, Saddleable, WindowHolder, Peaceful
Modifier and Type | Method and Description |
---|---|
HorseType |
breed()
What breed of horse this is
|
boolean |
hasChest()
Whether or not this horse has a chest
|
boolean |
isGrazing()
Whether or not this horse is grazing
|
int |
temper()
The temper of this horse, higher temper dictates that the horse is easier to tame
|
HorseVariant |
variant()
The variant of this horse, will return an invalid variant if this horse is not of a HORSE breed
|
age, canBreed, isInLove, setAge
aiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, hide, isDead, lastDamageEvent, lastPlayerDamager, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, show
applyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, type, uniqueId, velocity, withinRange, world
launchProjectile
isSaddled, setSaddled
heldItem, setHeldItem, window
HorseType breed()
boolean isGrazing()
int temper()
boolean hasChest()
HorseVariant variant()
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