public interface Horse extends Tameable, Saddleable, WindowHolder, Peaceful
| Modifier and Type | Method and Description |
|---|---|
HorseType |
breed()
What breed of horse this is
|
boolean |
hasChest()
Whether or not this horse has a chest
|
boolean |
isGrazing()
Whether or not this horse is grazing
|
int |
temper()
The temper of this horse, higher temper dictates that the horse is easier to tame
|
HorseVariant |
variant()
The variant of this horse, will return an invalid variant if this horse is not of a HORSE breed
|
age, canBreed, isInLove, setAgeaiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, hide, isDead, lastDamageEvent, lastPlayerDamager, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, showapplyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, type, uniqueId, velocity, withinRange, worldlaunchProjectileisSaddled, setSaddledheldItem, setHeldItem, windowHorseType breed()
boolean isGrazing()
int temper()
boolean hasChest()
HorseVariant variant()
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