001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package net.tridentsdk.server.packets.play.in; 019 020import io.netty.buffer.ByteBuf; 021import net.tridentsdk.server.netty.ClientConnection; 022import net.tridentsdk.server.netty.packet.InPacket; 023import net.tridentsdk.server.netty.packet.Packet; 024 025import java.util.UUID; 026 027/** 028 * Packet sent when player is spectating, need to research more about this packet 029 */ 030public class PacketPlayInPlayerSpectate extends InPacket { 031 032 /** 033 * Target player, this might imply that the player is able to set other onlinePlayers to spectate mode? If so, we'll need 034 * to fix that 035 */ 036 protected UUID uuid; 037 038 @Override 039 public int id() { 040 return 0x1C; 041 } 042 043 public UUID uniqueId() { 044 return this.uuid; 045 } 046 047 @Override 048 public Packet decode(ByteBuf buf) { 049 this.uuid = new UUID(buf.readLong(), buf.readLong()); 050 051 return this; 052 } 053 054 @Override 055 public void handleReceived(ClientConnection connection) { 056 // TODO: Act accordingly 057 } 058}