001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.server.packets.play.in;
019
020import io.netty.buffer.ByteBuf;
021import net.tridentsdk.server.netty.ClientConnection;
022import net.tridentsdk.server.netty.packet.InPacket;
023import net.tridentsdk.server.netty.packet.Packet;
024
025import java.util.UUID;
026
027/**
028 * Packet sent when player is spectating, need to research more about this packet
029 */
030public class PacketPlayInPlayerSpectate extends InPacket {
031
032    /**
033     * Target player, this might imply that the player is able to set other onlinePlayers to spectate mode? If so, we'll need
034     * to fix that
035     */
036    protected UUID uuid;
037
038    @Override
039    public int id() {
040        return 0x1C;
041    }
042
043    public UUID uniqueId() {
044        return this.uuid;
045    }
046
047    @Override
048    public Packet decode(ByteBuf buf) {
049        this.uuid = new UUID(buf.readLong(), buf.readLong());
050
051        return this;
052    }
053
054    @Override
055    public void handleReceived(ClientConnection connection) {
056        // TODO: Act accordingly
057    }
058}