001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.server.packets.play.in;
019
020import io.netty.buffer.ByteBuf;
021import net.tridentsdk.base.Position;
022import net.tridentsdk.server.netty.ClientConnection;
023import net.tridentsdk.server.netty.packet.Packet;
024import net.tridentsdk.server.player.PlayerConnection;
025import net.tridentsdk.server.player.TridentPlayer;
026
027/**
028 * Packet sent when player moved both x, y, z and yaw, and pitch.
029 */
030public class PacketPlayInPlayerCompleteMove extends PacketPlayInPlayerMove {
031
032    @Override
033    public int id() {
034        return 0x0D;
035    }
036
037    @Override
038    public Packet decode(ByteBuf buf) {
039        double x = buf.readDouble();
040        double y = buf.readDouble();
041        double z = buf.readDouble();
042        float newYaw = buf.readFloat();
043        float newPitch = buf.readFloat();
044
045        super.location = Position.create(null, x, y, z, newYaw, newPitch);
046        super.onGround = buf.readBoolean();
047        return this;
048    }
049
050    @Override
051    public void handleReceived(ClientConnection connection) {
052        TridentPlayer player = ((PlayerConnection) connection).player();
053        super.location.setWorld(player.world());
054        player.setPosition(super.location);
055
056        if (player.isLoggingIn()){
057            player.resumeLogin();
058        }
059    }
060}