public class TridentZombie extends TridentLivingEntity implements Zombie
attributes, canPickup, dead, health, invincibilityTicks, maxHealth, restTicksairTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width| Constructor and Description |
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TridentZombie(UUID uuid,
Position spawnPosition) |
| Modifier and Type | Method and Description |
|---|---|
Item[] |
equipment()
This entity's equipment
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boolean |
isBaby()
Represents if this zombie is a baby zombie or not
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boolean |
isVillager()
Represents if this zombie is a Zombie Villager or not
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EntityDamageEvent |
lastDamageEvent()
Returns the last EntityDamageEvent which inflicted this Entity
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Player |
lastPlayerDamager()
Returns the player who dealt damage to this Entity since its last full heal
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void |
setEquipment(Item[] stack) |
EntityType |
type()
Gets the type of entity
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aiHandler, aiModule, canCollectItems, createStatusEffect, doTick, encodeMetadata, headLocation, health, hide, isDead, launchProjectile, load, maxHealth, path, performAiUpdate, remainingAir, remove, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, showapplyProperties, asNbt, boundingBox, displayName, doEncodeMeta, doLoad, doRemove, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, worldclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, hide, isDead, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, showapplyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, worldlaunchProjectilepublic TridentZombie(UUID uuid, Position spawnPosition)
public boolean isVillager()
ZombieisVillager in interface Zombiepublic boolean isBaby()
Zombiepublic Item[] equipment()
EquippableLayout:
equipment in interface Equippablepublic void setEquipment(Item[] stack)
setEquipment in interface Equippablepublic EntityDamageEvent lastDamageEvent()
LivingEntityThe event may be cancelled.
lastDamageEvent in interface LivingEntitypublic Player lastPlayerDamager()
LivingEntityUsed for death messages
lastPlayerDamager in interface LivingEntitypublic EntityType type()
Entitytype in interface Entitytype in class TridentEntityCopyright © 2016. All rights reserved.