public class TridentWolf extends TridentLivingEntity implements Wolf
attributes, canPickup, dead, health, invincibilityTicks, maxHealth, restTicks
airTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width
Constructor and Description |
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TridentWolf(UUID uuid,
Position spawnPosition) |
Modifier and Type | Method and Description |
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int |
age()
The current age of this entity, in ticks
|
boolean |
canBreed()
Whether or not this entity can breed or not, where the ability to breed represents whether or not this entity
can
become "in love"
|
SubstanceColor |
collarColor()
The color of this entity's collar
|
boolean |
isAngry()
Whether or not this entity is angry
|
boolean |
isHostile()
Whether or not this entity has been angered.
|
boolean |
isInLove()
Whether or not this entity is "in love", such that it will actively display the particle effect for breeding
hearts and search for a mate
|
boolean |
isSitting()
Whether or not this entity is sitting
|
boolean |
isTamed()
Whether or not this entity is tamed
|
EntityDamageEvent |
lastDamageEvent()
Returns the last EntityDamageEvent which inflicted this Entity
|
Player |
lastPlayerDamager()
Returns the player who dealt damage to this Entity since its last full heal
|
UUID |
owner()
The UUID of this entity's owner
|
void |
setAge(int ticks)
Set the current age of this entity, in ticks
|
EntityType |
type()
Gets the type of entity
|
aiHandler, aiModule, canCollectItems, createStatusEffect, doTick, encodeMetadata, headLocation, health, hide, isDead, launchProjectile, load, maxHealth, path, performAiUpdate, remainingAir, remove, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, show
applyProperties, asNbt, boundingBox, displayName, doEncodeMeta, doLoad, doRemove, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, world
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
aiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, hide, isDead, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, show
applyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, world
launchProjectile
public TridentWolf(UUID uuid, Position spawnPosition)
public boolean isAngry()
Wolf
public SubstanceColor collarColor()
Wolf
collarColor
in interface Wolf
public boolean isTamed()
Tameable
public UUID owner()
Tameable
public boolean isSitting()
Tameable
public int age()
Ageable
public void setAge(int ticks)
Ageable
public boolean canBreed()
Ageable
public boolean isInLove()
Ageable
public boolean isHostile()
Neutral
public EntityDamageEvent lastDamageEvent()
LivingEntity
The event may be cancelled.
lastDamageEvent
in interface LivingEntity
public Player lastPlayerDamager()
LivingEntity
Used for death messages
lastPlayerDamager
in interface LivingEntity
public EntityType type()
Entity
type
in interface Entity
type
in class TridentEntity
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