public class TridentPrimeTNT extends TridentFallingBlock implements PrimeTNT
airTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width| Constructor and Description |
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TridentPrimeTNT(UUID id,
Position spawnLocation) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
doTick() |
int |
fuse()
The number of ticks until this Primed TNT explodes
|
int |
radius()
Obtains the radius of the explosion
|
void |
setFuse(int ticks)
Sets the number of fuse ticks
|
void |
setRadius(int radius)
Sets the radius of the explosion
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EntityType |
type()
Gets the type of entity
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applyProperties, blockSnapshot, isNameVisible, shouldDropasNbt, boundingBox, displayName, doEncodeMeta, doLoad, doRemove, eject, encodeMetadata, entityId, isSilent, load, onGround, passenger, position, remove, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, worldclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitblockSnapshot, shouldDropapplyProperties, boundingBox, displayName, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, worldpublic TridentPrimeTNT(UUID id, Position spawnLocation)
protected void doTick()
doTick in class TridentEntitypublic int fuse()
PrimeTNTpublic int radius()
PrimeTNTpublic void setRadius(int radius)
PrimeTNTpublic void setFuse(int ticks)
PrimeTNTpublic EntityType type()
Entitytype in interface Entitytype in class TridentFallingBlockCopyright © 2016. All rights reserved.