public class TridentCow extends TridentTameable implements Cow
owner, tameData
canBreed, inLove, loveTimeout
age
attributes, canPickup, dead, health, invincibilityTicks, maxHealth, restTicks
airTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width
Constructor and Description |
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TridentCow(UUID id,
Position spawnLocation) |
Modifier and Type | Method and Description |
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void |
hide(Entity entity)
Makes the specified entity invisible to the current entity
|
EntityDamageEvent |
lastDamageEvent()
Returns the last EntityDamageEvent which inflicted this Entity
|
Player |
lastPlayerDamager()
Returns the player who dealt damage to this Entity since its last full heal
|
void |
show(Entity entity)
Un-hides the entity that was hidden from view, or does nothing of already visible
|
EntityType |
type()
Gets the type of entity
|
doEncodeMeta, isSitting, isTamed, owner, setTame
canBreed, doLoad, isInLove
age, setAge
aiHandler, aiModule, canCollectItems, createStatusEffect, doTick, encodeMetadata, headLocation, health, isDead, launchProjectile, load, maxHealth, path, performAiUpdate, remainingAir, remove, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir
applyProperties, asNbt, boundingBox, displayName, doRemove, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, world
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
age, canBreed, isInLove, setAge
aiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, isDead, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir
applyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, world
launchProjectile
public TridentCow(UUID id, Position spawnLocation)
public void hide(Entity entity)
LivingEntity
Has no effect if the current entity is not a player
hide
in interface LivingEntity
hide
in class TridentLivingEntity
entity
- the entity to make invisible to this entitypublic void show(Entity entity)
LivingEntity
Has no effect if the current entity is not a player
show
in interface LivingEntity
show
in class TridentLivingEntity
entity
- the entity to make visible to this entitypublic EntityDamageEvent lastDamageEvent()
LivingEntity
The event may be cancelled.
lastDamageEvent
in interface LivingEntity
public Player lastPlayerDamager()
LivingEntity
Used for death messages
lastPlayerDamager
in interface LivingEntity
public EntityType type()
Entity
type
in interface Entity
type
in class TridentEntity
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