public class OakTreeBrush extends FeatureGenerator
FeatureGenerator.ChunkManipulatorseed| Constructor and Description |
|---|
OakTreeBrush(long seed) |
| Modifier and Type | Method and Description |
|---|---|
void |
generate(ChunkLocation location,
int relX,
int relZ,
GeneratorRandom random,
AtomicReferenceArray<Integer> heights,
FeatureGenerator.ChunkManipulator manipulator)
Brushes the terrain
|
seedpublic OakTreeBrush(long seed)
public void generate(ChunkLocation location, int relX, int relZ, GeneratorRandom random, AtomicReferenceArray<Integer> heights, FeatureGenerator.ChunkManipulator manipulator)
FeatureGeneratorgenerate in class FeatureGeneratorlocation - the location of the chunk to generaterelX - the relative chunk X of the chunkrelZ - the relative Zrandom - the generator randomheights - the height array to editmanipulator - the tool used to set block types in the chunk and to cross
chunk boundaries if neededCopyright © 2016. All rights reserved.