public class TridentSnowball extends TridentProjectile
source
airTicks, boundingBox, counter, displayName, executor, fallDistance, fireTicks, godMode, HANDLER, height, id, loc, nameVisible, onGround, passenger, portalCooldown, silent, ticksExisted, uniqueId, velocity, width
Constructor and Description |
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TridentSnowball(UUID uniqueId,
Position spawnLocation,
ProjectileLauncher source)
Inherits from
TridentProjectile |
Modifier and Type | Method and Description |
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void |
applyProperties(EntityProperties properties)
Sets the properties of this entity to the specified properties
|
protected void |
hit()
Performed when the projectile hits something
|
EntityType |
type()
Gets the type of entity
|
doHit, doTick, isNameVisible, launcher, setLauncher
asNbt, boundingBox, displayName, doEncodeMeta, doLoad, doRemove, eject, encodeMetadata, entityId, isSilent, load, onGround, passenger, position, remove, setDisplayName, setOnGround, setPassenger, setPosition, setSize, setVelocity, spawn, teleport, teleport, teleport, tick, uniqueId, velocity, withinRange, world
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
boundingBox, displayName, eject, entityId, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, uniqueId, velocity, withinRange, world
public TridentSnowball(UUID uniqueId, Position spawnLocation, ProjectileLauncher source)
TridentProjectile
public void applyProperties(EntityProperties properties)
Entity
applyProperties
in interface Entity
applyProperties
in class TridentProjectile
properties
- the properties to setprotected void hit()
TridentProjectile
hit
in class TridentProjectile
public EntityType type()
Entity
type
in interface Entity
type
in class TridentEntity
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