public interface FishHook extends Projectile
Modifier and Type | Method and Description |
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float |
biteChance()
The chance that a fish will be caught on the inject
|
void |
setBiteChance(float chance)
Sets the chance the fish will bite the inject
|
doHit, launcher, setLauncher
applyProperties, boundingBox, displayName, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, type, uniqueId, velocity, withinRange, world
float biteChance()
Works only in water
void setBiteChance(float chance)
chance
- the chance the fish will bite the injectCopyright © 2016. All rights reserved.