public interface Blaze extends Hostile
aiModule, canCollectItems, createStatusEffect, displayName, headLocation, health, hide, isDead, lastDamageEvent, lastPlayerDamager, maxHealth, path, remainingAir, setAiModule, setHealth, setMaxHealth, setPath, setRemainingAir, show
applyProperties, boundingBox, eject, entityId, isNameVisible, isSilent, onGround, passenger, position, remove, setDisplayName, setPassenger, setSize, setVelocity, teleport, teleport, teleport, type, uniqueId, velocity, withinRange, world
launchProjectile
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