public enum SoundEffectType extends Enum<SoundEffectType>
Enum Constant and Description |
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AMBIENT_CAVE
Being within 10 to 20 blocks of an area not exposed to the sky with a light level of less than eight
|
AMBIENT_RAIN
Being close to the surface of a block open to the sky when it is raining
|
AMBIENT_THUNDER
Lightning strikes
|
BAT_DEATH
A Bat dies
|
BAT_HURT
A Bat taking damage
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BAT_IDLE
Randomly when a Bat is within 16 blocks
|
BAT_LOOP
...?
|
BAT_TAKEOFF
A Bat takes off/begins to fly
|
BLAZE_BREATHE
Randomly when a Blaze is within 16 blocks
|
BLAZE_DEATH
A Blaze dies
|
BLAZE_HIT
A Blaze takes damage
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CAT_HISS
...?
|
CAT_HITT
A Cat or Ocelot takes damage or dies
|
CAT_MEOW
Randomly when a Tamed Cat is within 16 blocks
|
CAT_PURR
When Tamed Cats mate after being fed Raw Fish
|
CAT_PURREOW
Randomly when a Tamed Cat is within 16 blocks
|
CHICKEN_HURT
A Chicken takes damage or dies
|
CHICKEN_PLOP
A Chicken lays an Egg
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CHICKEN_SAY
Randomly when a Chicken is within 16 blocks
|
CHICKEN_STEP
A Chicken is walking
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COW_HURT
A Cow or Mooshroom takes damage or dies
|
COW_SAY
Randomly when a Cow or Mooshroom is within 16 blocks
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COW_STEP
A Cow or Mooshroom is walking
|
CREEPER_DEATH
A Creeper dies
|
CREEPER_PRIME
A Creeper just about to explode
|
CREEPER_SAY
A Creeper takes damage
|
DIG_CLOTH
Placing or breaking blocks classified as "cloth"
|
DIG_GLASS
Placing or breaking blocks classified as "glass"
|
DIG_GRASS
Placing or breaking blocks classified as "grass" or a Sheep eats Grass
|
DIG_GRAVEL
Placing or breaking blocks classified as "gravel"
|
DIG_SAND
Placing or breaking blocks classified as "sand"
|
DIG_SNOW
Placing or breaking blocks classified as "snow"
|
DIG_STONE
Placing or breaking blocks classified as "stone"
|
DIG_WOOD
Placing or breaking blocks classified as "wood"
|
ENDERDRAGON_END
An Ender Dragon dies
|
ENDERDRAGON_GROWL
Randomly when an Ender Dragon is within 50 blocks of the Player
|
ENDERDRAGON_HIT
An Ender Dragon takes damage
|
ENDERDRAGON_WINGS
An Ender Dragon flaps its wings
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ENDERMEN_DEATH
An Enderman dies
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ENDERMEN_HIT
An Enderman takes damage
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ENDERMEN_IDLE
Randomly when an Enderman is within 16 blocks and not angry
|
ENDERMEN_PORTAL
An Enderman teleports
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ENDERMEN_SCREAM
Randomly when an Endermen is within 16 blocks and angry
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ENDERMEN_STARE
A player looks at an Enderman, angering it
|
FIRE_ACTIVE
Being near Fire or a Blaze
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FIRE_IGNITE
Setting Fire or igniting a Creeper using a Flint and Steel
|
FIRECHARGE_USE
Setting Fire using a Fire Charge
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FIREWORKS_BLAST
A small, close firework explosion
|
FIREWORKS_BLAST_FAR
A small, far firework explosion
|
FIREWORKS_LARGE_BLAST
A large, close firework explosion
|
FIREWORKS_LARGE_BLAST_FAR
A large, far firework explosion
|
FIREWORKS_LAUNCH
A firework being launched by a player or a dispenser
|
FIREWORKS_TWINKLE
A close firework twinkles
|
FIREWORKS_TWINKLE_FAR
A faraway firework twinkles
|
GHAST_AFFECTIONATE_SCREAM
...?
|
GHAST_CHARGE
Right before a Ghast shoots a fireball
|
GHAST_DEATH
A Ghast dies
|
GHAST_FIREBALL
A Ghast, Blaze, or Dispenser shoots a fireball
|
GHAST_MOAN
Randomly when a Ghast is within 100 blocks
|
GHAST_SCREAM
A Ghast takes damage
|
GUARDIAN_ATTACK
A Guardian's attack beam is aimed at a player or a squid.
|
GUARDIAN_CURSE
A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect,
has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes |
GUARDIAN_DEATH
A regular Guardian dies while in water
|
GUARDIAN_ELDER_DEATH
An Elder Guardian dies while in water
|
GUARDIAN_ELDER_HIT
An Elder Guardian takes damage while in water
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GUARDIAN_ELDER_IDLE
Randomly when an Elder Guardian is within 16 blocks and is in water
|
GUARDIAN_FLOP
A Guardian is hopping around out of water
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GUARDIAN_HIT
A regular Guardian takes damage while in water
|
GUARDIAN_IDLE
Randomly when a regular Guardian is within 16 blocks and is in water
|
GUARDIAN_LAND_DEATH
A Guardian dies while not in water
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GUARDIAN_LAND_HIT
A Guardian takes damage while not in water
|
GUARDIAN_LAND_IDLE
Randomly when a Guardian is within 16 blocks and not in water
|
GUI_BUTTON_PRESS
A button in the menu or a GUI is clicked
|
HORSE_ANGRY
A player is thrown off of an untamed Horse
|
HORSE_ARMOR
A player puts Horse Armor onto a Horse
|
HORSE_BREATHE
Randomly when a tamed Horse is galloping
|
HORSE_DEATH
A Horse dies
|
HORSE_DONKEY_ANGRY
A player is thrown off an untamed Donkey or Mule
|
HORSE_DONKEY_DEATH
A Donkey or Mule dies
|
HORSE_DONKEY_HIT
A Donkey or Mule takes damage
|
HORSE_DONKEY_IDLE
Randomly when a Donkey or Mule is within 16 blocks
|
HORSE_GALLOP
A ridden Horse is galloping
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HORSE_HIT
A Horse takes damage
|
HORSE_IDLE
Randomly when a Horse is within 16 blocks
|
HORSE_JUMP
A Horse jumps while galloping
|
HORSE_LAND
A Horse lands after jumping
|
HORSE_LEATHER
A player puts a Saddle on a Horse or Pig
|
HORSE_SKELETON_DEATH
A Skeleton Horse dies
|
HORSE_SKELETON_HIT
A Skeleton Horse takes damage
|
HORSE_SKELETON_IDLE
Randomly when a Skeleton Horse is within 16 blocks
|
HORSE_SOFT
A Horse (not being ridden) is walking
|
HORSE_WOOD
A ridden Horse is walking
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HORSE_ZOMBIE_DEATH
A Zombie Horse dies
|
HORSE_ZOMBIE_HIT
A Zombie Horse takes damage
|
HORSE_ZOMBIE_IDLE
Randomly when a Zombie Horse is within 16 blocks
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HOSTILE_DIE
A hostile mob dies.
|
HOSTILE_FALL_BIG
A hostile mob contacting the surface of a block after falling from a tall height
|
HOSTILE_FALL_SMALL
A hostile mob contacting the surface of a block after falling from a short height
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HOSTILE_HURT
A hostile mob taking damage.
|
HOSTILE_SWIM
A hostile mob is swimming
|
HOSTILE_SWIM_SPLASH
A hostile mob falls into water
|
IRON_GOLEM_DEATH
An Iron Golem dies
|
IRON_GOLEM_HIT
An Iron Golem takes damage
|
IRON_GOLEM_THROW
An Iron Golem attacks a mob
|
IRON_GOLEM_WALK
An Iron Golem is walking
|
LAVA
Being near Lava
|
LAVAPOP
Randomly when being near Lava.
|
MAGMA_CUBE_BIG
A big or small Magma Cube jumps, takes damage, or dies
|
MAGMA_CUBE_JUMP
...?
|
MAGMA_CUBE_SMALL
A tiny Magma Cube jumps, takes damage, or dies
|
MINECART_BASE
A minecart moving
|
MINECART_INSIDE
Being inside a moving minecart
|
MUSIC_GAME
During sunrise, noon, sunset, and midnight.
If the day cycle is turned off, the music plays every 5 minutes |
MUSIC_GAME_CREATIVE
During sunrise, noon, sunset, and midnight (player must be in Creative mode).
If the day cycle is turned off, the music plays every 5 minutes |
MUSIC_GAME_END
Being in the End
|
MUSIC_GAME_END_CREDITS
Entering the exit portal in the End
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MUSIC_GAME_END_DRAGON
Being near the Ender Dragon
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MUSIC_GAME_NETHER
Being in the Nether
|
MUSIC_MENU
Every 5 minutes when a menu screen is open (not playing the game)
|
NEUTRAL_DIE
A passive mob dies.
|
NEUTRAL_FALL_BIG
A passive mob contacting the surface of a block after falling from a tall height
|
NEUTRAL_FALL_SMALL
A passive mob contacting the surface of a block after falling from a short height
|
NEUTRAL_HURT
A passive mob taking damage.
Always overridden by the damage sound specific to each mob |
NEUTRAL_SWIM
A passive mob is swimming
|
NEUTRAL_SWIM_SPLASH
A passive mob falls into water or a Fishing Rod Bobber is cast into Water
|
NOTE_BASS
...?
|
NOTE_BASSATTACK
A Note Block that is on top of a "wood" block is clicked or powered by redstone
|
NOTE_BD
A Note Block that is on top of a "stone" block is clicked or powered by redstone
|
NOTE_HARP
A Note Block that is on top of an "other" block is clicked or powered by redstone
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NOTE_HAT
A Note Block that is on top of a "glass" block is clicked or powered by redstone
|
NOTE_PLING
...?
|
NOTE_SNARE
A Note Block that is on top of a "sand" block is clicked or powered by redstone
|
PIG_DEATH
A Pig dies
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PIG_SAY
Randomly when a Pig is within 16 blocks or when a Pig takes damage
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PIG_STEP
A Pig is walking
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PISTON_IN
A Piston retracts
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PISTON_OUT
A Piston extends
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PLAYER_DIE
A player dies
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PLAYER_FALL_BIG
A player contacting the surface of a block after falling from a tall height
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PLAYER_FALL_SMALL
A player contacting the surface of a block after falling from a short height
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PLAYER_HURT
A player taking damage
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PLAYER_SWIM
A player is swimming
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PLAYER_SWIM_SPLASH
A player falls into water
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PORTAL
Being near a Nether portal block
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PORTAL_TRAVEL
...?
|
PORTAL_TRIGGER
A player travels through or steps out of a Nether portal
|
POTION_SMASH
A thrown Splash Potion breaks
|
RABBIT_DEATH
A Rabbit dies
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RABBIT_HOP
A Rabbit hops
|
RABBIT_HURT
A Rabbit takes damage
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RABBIT_IDLE
Randomly when a Rabbit is within 16 blocks
|
RANDOM_ANVIL_BREAK
An Anvil breaks
|
RANDOM_ANVIL_LAND
An Anvil is placed or lands after falling
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RANDOM_ANVIL_USE
A player removes an item from the output slot in the Anvil GUI
|
RANDOM_BOW
A player or Skeleton shoots an Arrow.
A player casts a Fishing Rod. A player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender. A Snow Golem throws a snowball at a mob. A Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting |
RANDOM_BOW_HIT
An Arrow gets stuck in a block, an arrow hits an entity.
An active Tripwire (connected to Tripwire Hooks) is broken with Shears. An active Tripwire Hook is broken |
RANDOM_BREAK
A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod.
A piece of armor a mob (excluding players) is wearing breaks |
RANDOM_BURP
A player consumes a piece of food
|
RANDOM_CHEST_CLOSE
A Chest is closed
|
RANDOM_CHEST_OPEN
A Chest is opened
|
RANDOM_CLICK
Any kind of switch changes its power state (on or off)
A Dispenser or Dropper is powered A Redstone Comparator's mode is changed Two Tripwire Hooks are connected with String |
RANDOM_DOOR_CLOSE
A Door, Trapdoor, or Fence Gate is opened or closed
A player attempts to open a locked container and is not holding the correct key item |
RANDOM_DOOR_OPEN
A Door, Trapdoor, or Fence Gate is opened or closed
A player attempts to open a locked container and is not holding the correct key item |
RANDOM_DRINK
A player is drinking a Potion or Milk
|
RANDOM_EAT
A player is eating food
|
RANDOM_EXPLODE
TNT, a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes
Lightning strikes at close range |
RANDOM_FIZZ
Fire is extinguished
An Item or Experience Orb is destroyed by Lava Lava touches Water Lava destroys a non-solid block in its path A Redstone Torch burns out |
RANDOM_LEVEL_UP
A player reaches an experience level that is a multiple of 5
|
RANDOM_ORB
A player gains experience points
|
RANDOM_POP
A player picks up an Item
|
RANDOM_SPLASH
A fish is caught on a fishing rod bobber
|
RANDOM_SUCCESSFUL_HIT
A player shoots an armored player with an Arrow
|
RANDOM_WOOD_CLICK
...?
|
RECORD_11
A player inserts a "11" Music Disc into a Jukebox
|
RECORD_13
A player inserts a "13" Music Disc into a Jukebox
|
RECORD_BLOCKS
A player inserts a "blocks" Music Disc into a Jukebox
|
RECORD_CAT
A player inserts a "cat" Music Disc into a Jukebox
|
RECORD_CHIRP
A player inserts a "chirp" Music Disc into a Jukebox
|
RECORD_FAR
A player inserts a "far" Music Disc into a Jukebox
|
RECORD_MALL
A player inserts a "mall" Music Disc into a Jukebox
|
RECORD_MELLOHI
A player inserts a "mellohi" Music Disc into a Jukebox
|
RECORD_STAL
A player inserts a "stal" Music Disc into a Jukebox
|
RECORD_STRAD
A player inserts a "strad" Music Disc into a Jukebox
|
RECORD_WAIT
A player inserts a "wait" Music Disc into a Jukebox
|
RECORD_WARD
A player inserts a "ward" Music Disc into a Jukebox
|
SHEEP_SAY
Randomly when a Sheep is within 16 blocks or when a Sheep takes damage or dies
|
SHEEP_SHEAR
A Sheep or Mooshroom is sheared
|
SHEEP_STEP
A Sheep is walking
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SILVERFISH_HIT
A Silverfish takes damage
|
SILVERFISH_KILL
A Silverfish dies
|
SILVERFISH_SAY
Randomly when a Silverfish is within 16 blocks
|
SILVERFISH_STEP
...?
|
SKELETON_DEATH
A Skeleton or a Wither Skeleton dies
|
SKELETON_HURT
A Skeleton or a Wither Skeleton takes damage
|
SKELETON_SAY
Randomly when a Skeleton or a Wither Skeleton is within 16 blocks
|
SKELETON_STEP
A Skeleton or a Wither Skeleton is walking
|
SLIME_ATTACK
...?
|
SLIME_BIG
A big or small Slime jumps, takes damage, or dies; or a Slime Block is placed
|
SLIME_SMALL
A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block
|
SPIDER_DEATH
A Spider dies
|
SPIDER_SAY
Randomly when a Spider is within 16 blocks or when a Spider takes damage
|
SPIDER_STEP
A Spider is walking
|
STEP_CLOTH
An entity walks on a block classified as "cloth"
A player is breaking a block classified as "cloth" (during the cracking animation) |
STEP_GRASS
An entity walks on a block classified as "grass"
A player is breaking a block classified as "grass" (during the cracking animation) |
STEP_GRAVEL
An entity walks on a block classified as "gravel"
Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland) A player is breaking a block classified as "gravel" (during the cracking animation) |
STEP_LADDER
An entity climbs or descends a Ladder
A player is breaking a Ladder (during the cracking animation) |
STEP_SAND
An entity walks on a block classified as "sand"
A player is breaking a block classified as "sand" (during the cracking animation) |
STEP_SNOW
An entity walks on a block classified as "snow"
A player is breaking a block classified as "snow" (during the cracking animation) |
STEP_STONE
An entity walks on a block classified as "stone" or "glass"
A player is breaking a block classified as "stone" or "glass" (during the cracking animation) A player places a block classified as "glass" |
STEP_WOOD
An entity walks on a block classified as "wood"
A player is breaking a block classified as "wood" (during the cracking animation) |
TNT_PRIME
TNT is ignited
|
VILLAGER_DEATH
A Villager dies
|
VILLAGER_HAGGLE
A player right-clicks on a Villager, opening the trading GUI
|
VILLAGER_HIT
A Villager takes damage
|
VILLAGER_IDLE
Randomly when a Villager is within 16 blocks
|
VILLAGER_NO
A player exits a trading option
|
VILLAGER_YES
A player trades with a Villager (removes an item from the right slot in the trading GUI)
|
WATER
Being near flowing Water
|
WITHER_DEATH
A Wither dies
|
WITHER_HURT
A Wither takes damage
|
WITHER_IDLE
Randomly when a Wither is within 16 blocks
|
WITHER_SHOOT
A Wither shoots a Wither Skull
|
WITHER_SPAWN
A Wither is spawned
|
WOLF_BARK
Randomly when a Wolf is within 16 blocks and is not angry
|
WOLF_DEATH
A Wolf dies
|
WOLF_GROWL
Randomly when an angry Wolf is within 16 blocks
|
WOLF_HOWL
...?
|
WOLF_HURT
A Wolf takes damage
|
WOLF_PANTING
Randomly when a Wolf is within 16 blocks and not angry
|
WOLF_SHAKE
A Wolf shakes itself dry after exiting water
|
WOLF_STEP
A Wolf is walking
|
WOLF_WHINE
Randomly when a tamed Wolf has low health
|
ZOMBIE_DEATH
A Zombie dies
|
ZOMBIE_HURT
A Zombie takes damage
|
ZOMBIE_INFECT
A villager is turned into a Zombie Villager
|
ZOMBIE_METAL
...?
|
ZOMBIE_PIGMAN_ANGRY
When Zombie Pigmen become hostile to a Player
|
ZOMBIE_PIGMAN_DEATH
A Zombie Pigman dies
|
ZOMBIE_PIGMAN_HURT
A Zombie Pigman takes damage
|
ZOMBIE_PIGMAN_SAY
Randomly when a Zombie Pigman is within 16 blocks
|
ZOMBIE_REMEDY
A Zombie Villager is fed a Golden Apple while having the Weakness effect
|
ZOMBIE_SAY
Randomly when a Zombie is within 16 blocks
|
ZOMBIE_STEP
A Zombie or Zombie Pigman is walking
|
ZOMBIE_UNFECT
A Zombie Villager is turned into a Villager
|
ZOMBIE_WOOD
A Zombie pounds on a Wooden Door
|
ZOMBIE_WOOD_BREAK
A Zombie breaks a Wooden Door or a Wither breaks blocks around it
|
Modifier and Type | Method and Description |
---|---|
String |
toString() |
static SoundEffectType |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static SoundEffectType[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final SoundEffectType AMBIENT_CAVE
public static final SoundEffectType AMBIENT_RAIN
public static final SoundEffectType AMBIENT_THUNDER
public static final SoundEffectType PLAYER_FALL_BIG
public static final SoundEffectType NEUTRAL_FALL_BIG
public static final SoundEffectType HOSTILE_FALL_BIG
public static final SoundEffectType PLAYER_FALL_SMALL
public static final SoundEffectType NEUTRAL_FALL_SMALL
public static final SoundEffectType HOSTILE_FALL_SMALL
public static final SoundEffectType PLAYER_HURT
public static final SoundEffectType NEUTRAL_HURT
public static final SoundEffectType HOSTILE_HURT
public static final SoundEffectType PLAYER_DIE
public static final SoundEffectType NEUTRAL_DIE
public static final SoundEffectType HOSTILE_DIE
public static final SoundEffectType DIG_CLOTH
public static final SoundEffectType DIG_GLASS
public static final SoundEffectType DIG_GRASS
public static final SoundEffectType DIG_GRAVEL
public static final SoundEffectType DIG_SAND
public static final SoundEffectType DIG_SNOW
public static final SoundEffectType DIG_STONE
public static final SoundEffectType DIG_WOOD
public static final SoundEffectType POTION_SMASH
public static final SoundEffectType FIRE_ACTIVE
public static final SoundEffectType FIRE_IGNITE
public static final SoundEffectType FIRECHARGE_USE
public static final SoundEffectType FIREWORKS_BLAST
public static final SoundEffectType FIREWORKS_BLAST_FAR
public static final SoundEffectType FIREWORKS_LARGE_BLAST
public static final SoundEffectType FIREWORKS_LARGE_BLAST_FAR
public static final SoundEffectType FIREWORKS_LAUNCH
public static final SoundEffectType FIREWORKS_TWINKLE
public static final SoundEffectType FIREWORKS_TWINKLE_FAR
public static final SoundEffectType PLAYER_SWIM
public static final SoundEffectType NEUTRAL_SWIM
public static final SoundEffectType HOSTILE_SWIM
public static final SoundEffectType PLAYER_SWIM_SPLASH
public static final SoundEffectType NEUTRAL_SWIM_SPLASH
public static final SoundEffectType HOSTILE_SWIM_SPLASH
public static final SoundEffectType LAVA
public static final SoundEffectType LAVAPOP
public static final SoundEffectType WATER
public static final SoundEffectType MINECART_BASE
public static final SoundEffectType MINECART_INSIDE
public static final SoundEffectType NOTE_BASS
public static final SoundEffectType NOTE_BASSATTACK
public static final SoundEffectType NOTE_BD
public static final SoundEffectType NOTE_HARP
public static final SoundEffectType NOTE_HAT
public static final SoundEffectType NOTE_PLING
public static final SoundEffectType NOTE_SNARE
public static final SoundEffectType PORTAL
public static final SoundEffectType PORTAL_TRAVEL
public static final SoundEffectType PORTAL_TRIGGER
public static final SoundEffectType RANDOM_ANVIL_BREAK
public static final SoundEffectType RANDOM_ANVIL_LAND
public static final SoundEffectType RANDOM_ANVIL_USE
public static final SoundEffectType RANDOM_BOW
public static final SoundEffectType RANDOM_BOW_HIT
public static final SoundEffectType RANDOM_BREAK
public static final SoundEffectType RANDOM_BURP
public static final SoundEffectType RANDOM_CHEST_CLOSE
public static final SoundEffectType RANDOM_CHEST_OPEN
public static final SoundEffectType RANDOM_CLICK
public static final SoundEffectType RANDOM_DOOR_OPEN
public static final SoundEffectType RANDOM_DOOR_CLOSE
public static final SoundEffectType RANDOM_DRINK
public static final SoundEffectType RANDOM_EAT
public static final SoundEffectType RANDOM_EXPLODE
public static final SoundEffectType RANDOM_FIZZ
public static final SoundEffectType RANDOM_LEVEL_UP
public static final SoundEffectType RANDOM_ORB
public static final SoundEffectType RANDOM_POP
public static final SoundEffectType RANDOM_SPLASH
public static final SoundEffectType RANDOM_SUCCESSFUL_HIT
public static final SoundEffectType RANDOM_WOOD_CLICK
public static final SoundEffectType GUI_BUTTON_PRESS
public static final SoundEffectType TNT_PRIME
public static final SoundEffectType STEP_CLOTH
public static final SoundEffectType STEP_GRASS
public static final SoundEffectType STEP_GRAVEL
public static final SoundEffectType STEP_LADDER
public static final SoundEffectType STEP_SAND
public static final SoundEffectType STEP_SNOW
public static final SoundEffectType STEP_STONE
public static final SoundEffectType STEP_WOOD
public static final SoundEffectType PISTON_IN
public static final SoundEffectType PISTON_OUT
public static final SoundEffectType BAT_DEATH
public static final SoundEffectType BAT_HURT
public static final SoundEffectType BAT_IDLE
public static final SoundEffectType BAT_LOOP
public static final SoundEffectType BAT_TAKEOFF
public static final SoundEffectType BLAZE_BREATHE
public static final SoundEffectType BLAZE_DEATH
public static final SoundEffectType BLAZE_HIT
public static final SoundEffectType CAT_HISS
public static final SoundEffectType CAT_HITT
public static final SoundEffectType CAT_MEOW
public static final SoundEffectType CAT_PURR
public static final SoundEffectType CAT_PURREOW
public static final SoundEffectType CHICKEN_HURT
public static final SoundEffectType CHICKEN_PLOP
public static final SoundEffectType CHICKEN_SAY
public static final SoundEffectType CHICKEN_STEP
public static final SoundEffectType COW_HURT
public static final SoundEffectType COW_SAY
public static final SoundEffectType COW_STEP
public static final SoundEffectType CREEPER_PRIME
public static final SoundEffectType CREEPER_DEATH
public static final SoundEffectType CREEPER_SAY
public static final SoundEffectType ENDERDRAGON_END
public static final SoundEffectType ENDERDRAGON_GROWL
public static final SoundEffectType ENDERDRAGON_HIT
public static final SoundEffectType ENDERDRAGON_WINGS
public static final SoundEffectType ENDERMEN_DEATH
public static final SoundEffectType ENDERMEN_HIT
public static final SoundEffectType ENDERMEN_IDLE
public static final SoundEffectType ENDERMEN_PORTAL
public static final SoundEffectType ENDERMEN_SCREAM
public static final SoundEffectType ENDERMEN_STARE
public static final SoundEffectType GHAST_AFFECTIONATE_SCREAM
public static final SoundEffectType GHAST_CHARGE
public static final SoundEffectType GHAST_DEATH
public static final SoundEffectType GHAST_FIREBALL
public static final SoundEffectType GHAST_MOAN
public static final SoundEffectType GHAST_SCREAM
public static final SoundEffectType GUARDIAN_HIT
public static final SoundEffectType GUARDIAN_IDLE
public static final SoundEffectType GUARDIAN_DEATH
public static final SoundEffectType GUARDIAN_ELDER_HIT
public static final SoundEffectType GUARDIAN_ELDER_IDLE
public static final SoundEffectType GUARDIAN_ELDER_DEATH
public static final SoundEffectType GUARDIAN_LAND_HIT
public static final SoundEffectType GUARDIAN_LAND_IDLE
public static final SoundEffectType GUARDIAN_LAND_DEATH
public static final SoundEffectType GUARDIAN_CURSE
public static final SoundEffectType GUARDIAN_ATTACK
public static final SoundEffectType GUARDIAN_FLOP
public static final SoundEffectType HORSE_ANGRY
public static final SoundEffectType HORSE_ARMOR
public static final SoundEffectType HORSE_BREATHE
public static final SoundEffectType HORSE_DEATH
public static final SoundEffectType HORSE_DONKEY_ANGRY
public static final SoundEffectType HORSE_DONKEY_DEATH
public static final SoundEffectType HORSE_DONKEY_HIT
public static final SoundEffectType HORSE_DONKEY_IDLE
public static final SoundEffectType HORSE_GALLOP
public static final SoundEffectType HORSE_HIT
public static final SoundEffectType HORSE_IDLE
public static final SoundEffectType HORSE_JUMP
public static final SoundEffectType HORSE_LAND
public static final SoundEffectType HORSE_LEATHER
public static final SoundEffectType HORSE_SKELETON_DEATH
public static final SoundEffectType HORSE_SKELETON_HIT
public static final SoundEffectType HORSE_SKELETON_IDLE
public static final SoundEffectType HORSE_SOFT
public static final SoundEffectType HORSE_WOOD
public static final SoundEffectType HORSE_ZOMBIE_DEATH
public static final SoundEffectType HORSE_ZOMBIE_HIT
public static final SoundEffectType HORSE_ZOMBIE_IDLE
public static final SoundEffectType IRON_GOLEM_DEATH
public static final SoundEffectType IRON_GOLEM_HIT
public static final SoundEffectType IRON_GOLEM_THROW
public static final SoundEffectType IRON_GOLEM_WALK
public static final SoundEffectType MAGMA_CUBE_BIG
public static final SoundEffectType MAGMA_CUBE_JUMP
public static final SoundEffectType MAGMA_CUBE_SMALL
public static final SoundEffectType PIG_DEATH
public static final SoundEffectType PIG_SAY
public static final SoundEffectType PIG_STEP
public static final SoundEffectType RABBIT_HURT
public static final SoundEffectType RABBIT_IDLE
public static final SoundEffectType RABBIT_HOP
public static final SoundEffectType RABBIT_DEATH
public static final SoundEffectType SHEEP_SAY
public static final SoundEffectType SHEEP_SHEAR
public static final SoundEffectType SHEEP_STEP
public static final SoundEffectType SILVERFISH_HIT
public static final SoundEffectType SILVERFISH_KILL
public static final SoundEffectType SILVERFISH_SAY
public static final SoundEffectType SILVERFISH_STEP
public static final SoundEffectType SKELETON_DEATH
public static final SoundEffectType SKELETON_HURT
public static final SoundEffectType SKELETON_SAY
public static final SoundEffectType SKELETON_STEP
public static final SoundEffectType SLIME_ATTACK
public static final SoundEffectType SLIME_BIG
public static final SoundEffectType SLIME_SMALL
public static final SoundEffectType SPIDER_DEATH
public static final SoundEffectType SPIDER_SAY
public static final SoundEffectType SPIDER_STEP
public static final SoundEffectType VILLAGER_DEATH
public static final SoundEffectType VILLAGER_HAGGLE
public static final SoundEffectType VILLAGER_HIT
public static final SoundEffectType VILLAGER_IDLE
public static final SoundEffectType VILLAGER_NO
public static final SoundEffectType VILLAGER_YES
public static final SoundEffectType WITHER_DEATH
public static final SoundEffectType WITHER_HURT
public static final SoundEffectType WITHER_IDLE
public static final SoundEffectType WITHER_SHOOT
public static final SoundEffectType WITHER_SPAWN
public static final SoundEffectType WOLF_BARK
public static final SoundEffectType WOLF_DEATH
public static final SoundEffectType WOLF_GROWL
public static final SoundEffectType WOLF_HOWL
public static final SoundEffectType WOLF_HURT
public static final SoundEffectType WOLF_PANTING
public static final SoundEffectType WOLF_SHAKE
public static final SoundEffectType WOLF_STEP
public static final SoundEffectType WOLF_WHINE
public static final SoundEffectType ZOMBIE_DEATH
public static final SoundEffectType ZOMBIE_HURT
public static final SoundEffectType ZOMBIE_INFECT
public static final SoundEffectType ZOMBIE_METAL
public static final SoundEffectType ZOMBIE_REMEDY
public static final SoundEffectType ZOMBIE_SAY
public static final SoundEffectType ZOMBIE_STEP
public static final SoundEffectType ZOMBIE_UNFECT
public static final SoundEffectType ZOMBIE_WOOD
public static final SoundEffectType ZOMBIE_WOOD_BREAK
public static final SoundEffectType ZOMBIE_PIGMAN_SAY
public static final SoundEffectType ZOMBIE_PIGMAN_ANGRY
public static final SoundEffectType ZOMBIE_PIGMAN_DEATH
public static final SoundEffectType ZOMBIE_PIGMAN_HURT
public static final SoundEffectType RECORD_11
public static final SoundEffectType RECORD_13
public static final SoundEffectType RECORD_BLOCKS
public static final SoundEffectType RECORD_CAT
public static final SoundEffectType RECORD_CHIRP
public static final SoundEffectType RECORD_FAR
public static final SoundEffectType RECORD_MALL
public static final SoundEffectType RECORD_MELLOHI
public static final SoundEffectType RECORD_STAL
public static final SoundEffectType RECORD_STRAD
public static final SoundEffectType RECORD_WAIT
public static final SoundEffectType RECORD_WARD
public static final SoundEffectType MUSIC_MENU
public static final SoundEffectType MUSIC_GAME
public static final SoundEffectType MUSIC_GAME_CREATIVE
public static final SoundEffectType MUSIC_GAME_END
public static final SoundEffectType MUSIC_GAME_END_DRAGON
public static final SoundEffectType MUSIC_GAME_END_CREDITS
public static final SoundEffectType MUSIC_GAME_NETHER
public static SoundEffectType[] values()
for (SoundEffectType c : SoundEffectType.values()) System.out.println(c);
public static SoundEffectType valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is nullpublic String toString()
toString
in class Enum<SoundEffectType>
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