public enum EntityStatusEffectType extends Enum<EntityStatusEffectType>
Enum Constant and Description |
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ANIMAL_LOVE
Love Particles when an Animal is in love.
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DEATH
When an Entity dies
This can cause de-sync and client glitches!
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EXPLOSION
Just an explosion
The effect only works on some entities
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FIREWORK_EXPLODE
When a Firework explodes.
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GUARDIAN
The guardian sound
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HURT
When an entity gets hurt
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IRON_GOLEM_ROSE
When an Iron Golem gives a rose
The effect will not apply unless the entity is an Iron Golem
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PET_HEARTS
The hearts when taming a Wolf/Ocelot/Horse succeeds
The effect will not apply unless the entity is a Wolf/Ocelot/Horse
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PET_SMOKE
The smoke when taming a Wolf/Ocelot/Horse fails
The effect will not apply unless the entity is a Wolf/Ocelot/Horse
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REDUCE_DEBUG
Reduce the players debug by hiding the location information
The effect will not apply unless the entity is a Player
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RESET_DEBUG
Reset the players debug by showing the location information
The effect will not apply unless the entity is a Player
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RESET_SQUID
Reset the squid rotation
The effect will not apply unless the entity is a Squid
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SHEEP_EAT
When a Sheep eats a long grass block.
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VILLAGER_ANGRY
Storm Cloud from a Villager when he is Angry
The effect will not apply unless the entity is a Villager
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VILLAGER_HAPPY
Green Star particles from a villager when he is Happy
The effect will not apply unless the entity is a Villager
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VILLAGER_HEART
Hearts from a Villager when he is in "Love Mode"
The effect will not apply unless the entity is a Villager
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WITCH_MAGIC
Magic particles from a witch.
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WOLF_SHAKE
When a Wolf shakes after being wet
The effect will not apply unless the entity is a Wolf/Ocelot/Horse
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ZOMBIE_TRANSFORM
When a Zombie transforms into a villager by shaking violently
The effect will not apply unless the entity is a Zombie
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Modifier and Type | Method and Description |
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byte |
id()
Get the id value of the effect
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static EntityStatusEffectType |
valueOf(String name)
Returns the enum constant of this type with the specified name.
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static EntityStatusEffectType[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
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public static final EntityStatusEffectType HURT
public static final EntityStatusEffectType DEATH
public static final EntityStatusEffectType PET_SMOKE
public static final EntityStatusEffectType PET_HEARTS
public static final EntityStatusEffectType WOLF_SHAKE
public static final EntityStatusEffectType SHEEP_EAT
public static final EntityStatusEffectType IRON_GOLEM_ROSE
public static final EntityStatusEffectType VILLAGER_HEART
public static final EntityStatusEffectType VILLAGER_ANGRY
public static final EntityStatusEffectType VILLAGER_HAPPY
public static final EntityStatusEffectType WITCH_MAGIC
public static final EntityStatusEffectType ZOMBIE_TRANSFORM
public static final EntityStatusEffectType FIREWORK_EXPLODE
public static final EntityStatusEffectType ANIMAL_LOVE
public static final EntityStatusEffectType RESET_SQUID
public static final EntityStatusEffectType EXPLOSION
public static final EntityStatusEffectType GUARDIAN
public static final EntityStatusEffectType REDUCE_DEBUG
public static final EntityStatusEffectType RESET_DEBUG
public static EntityStatusEffectType[] values()
for (EntityStatusEffectType c : EntityStatusEffectType.values()) System.out.println(c);
public static EntityStatusEffectType valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is nullpublic byte id()
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