001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.util;
019
020import javax.annotation.concurrent.NotThreadSafe;
021
022/**
023 * Represents the rotation of an Armor Stand part
024 *
025 * @author TridentSDK Team
026 */
027@NotThreadSafe
028public final class PartRotation {
029    private int rotX;
030    private int rotY;
031    private int rotZ;
032
033    /**
034     * @param rotX Rotation value on the X plane
035     * @param rotY Rotation value on the Y plane
036     * @param rotZ Rotation value on the Z plane
037     */
038    public PartRotation(int rotX, int rotY, int rotZ) {
039        this.rotX = rotX;
040        this.rotY = rotY;
041        this.rotZ = rotZ;
042    }
043
044    /**
045     * Get the rotation on the X plane
046     *
047     * @return Integer rotation on the X plane
048     */
049    public int rotX() {
050        return this.rotX;
051    }
052
053    /**
054     * Set the rotation on the X plane
055     *
056     * @param rotX rotation on the X plane
057     */
058    public void setRotX(int rotX) {
059        this.rotX = rotX;
060    }
061
062    /**
063     * Get the rotation on the Y plane
064     *
065     * @return Integer rotation on the Y plane
066     */
067    public int rotY() {
068        return this.rotY;
069    }
070
071    /**
072     * Set the rotation on the Y plane
073     *
074     * @param rotY rotation on the Y plane
075     */
076    public void setRotY(int rotY) {
077        this.rotY = rotY;
078    }
079
080    /**
081     * Get the rotation on the Z plane
082     *
083     * @return Integer rotation on the Z plane
084     */
085    public int rotZ() {
086        return this.rotZ;
087    }
088
089    /**
090     * Set the rotation on the Z plane
091     *
092     * @param rotZ rotation on the Z plane
093     */
094    public void setRotZ(int rotZ) {
095        this.rotZ = rotZ;
096    }
097
098    /**
099     * Obtains the rotation of this part as a vector of the rotation xyz
100     *
101     * @return the rotation vector
102     */
103    public Vector asVector() {
104        return new Vector(rotX, rotY, rotZ);
105    }
106}