001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.server.packets.play.out;
019
020import io.netty.buffer.ByteBuf;
021import net.tridentsdk.server.netty.Codec;
022import net.tridentsdk.server.netty.packet.OutPacket;
023import net.tridentsdk.world.settings.Difficulty;
024import net.tridentsdk.world.settings.Dimension;
025import net.tridentsdk.world.settings.GameMode;
026import net.tridentsdk.world.settings.LevelType;
027
028public class PacketPlayOutJoinGame extends OutPacket {
029    protected int entityId;
030    protected GameMode gamemode;
031    protected Dimension dimension;
032
033    protected Difficulty difficulty;
034    protected short maxPlayers;
035    protected LevelType levelType;
036
037    @Override
038    public int id() {
039        return 0x23;
040    }
041
042    public int entityId() {
043        return this.entityId;
044    }
045
046    public GameMode gameMode() {
047        return this.gamemode;
048    }
049
050    public Dimension dimension() {
051        return this.dimension;
052    }
053
054    public Difficulty difficulty() {
055        return this.difficulty;
056    }
057
058    public short maxPlayers() {
059        return this.maxPlayers;
060    }
061
062    public LevelType levelType() {
063        return this.levelType;
064    }
065
066    @Override
067    public void encode(ByteBuf buf) {
068        buf.writeInt(this.entityId);
069
070        buf.writeByte((int) this.gamemode.asByte());
071        buf.writeInt((int) this.dimension.asByte());
072        buf.writeByte((int) this.difficulty.asByte());
073        buf.writeByte((int) this.maxPlayers);
074
075        Codec.writeString(buf, this.levelType.toString());
076        buf.writeBoolean(false);
077    }
078}