001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.server.packets.play.in;
019
020import io.netty.buffer.ByteBuf;
021import net.tridentsdk.base.Position;
022import net.tridentsdk.server.netty.ClientConnection;
023import net.tridentsdk.server.netty.packet.InPacket;
024import net.tridentsdk.server.netty.packet.Packet;
025import net.tridentsdk.server.player.PlayerConnection;
026import net.tridentsdk.server.player.TridentPlayer;
027
028/**
029 * Packet sent when only Yaw + Pitch is sent by the client
030 */
031public class PacketPlayInPlayerLook extends InPacket {
032    /**
033     * Absolute rotation on the X Axis, in degrees
034     */
035    protected float newYaw;
036    /**
037     * Absolute rotation on the Y Axis, in degrees
038     */
039    protected float newPitch;
040
041    /**
042     * Wether the playeris on the ground or not
043     */
044    protected boolean onGround;
045
046    @Override
047    public int id() {
048        return 0x0E;
049    }
050
051    @Override
052    public Packet decode(ByteBuf buf) {
053        this.newYaw = buf.readFloat();
054        this.newPitch = buf.readFloat();
055        this.onGround = buf.readBoolean();
056
057        return this;
058    }
059
060    @Override
061    public void handleReceived(ClientConnection connection) {
062        TridentPlayer player = ((PlayerConnection) connection).player();
063        Position from = player.position();
064        Position to = player.position();
065
066        to.setYaw(this.newYaw);
067        to.setPitch(this.newPitch);
068
069        player.setPosition(to);
070    }
071}