001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package net.tridentsdk.server.packets.play.in; 019 020import io.netty.buffer.ByteBuf; 021import net.tridentsdk.server.data.Slot; 022import net.tridentsdk.server.entity.TridentDroppedItem; 023import net.tridentsdk.server.netty.ClientConnection; 024import net.tridentsdk.server.netty.packet.InPacket; 025import net.tridentsdk.server.netty.packet.Packet; 026import net.tridentsdk.server.player.PlayerConnection; 027import net.tridentsdk.server.player.TridentPlayer; 028 029/** 030 * While the user is in the standard inventory (i.e., not a crafting bench) on a creative-mode server, then this packet 031 * will be sent: If an item is dropped into the quick bar If an item is picked up from the quick bar (item id is 032 * -1) 033 */ 034public class PacketPlayInPlayerCreativeAction extends InPacket { 035 036 /** 037 * Slot of the action 038 */ 039 protected short slot; 040 /** 041 * Item used in the action 042 */ 043 protected Slot item; 044 045 @Override 046 public int id() { 047 return 0x06; 048 } 049 050 public Slot item() { 051 return this.item; 052 } 053 054 @Override 055 public Packet decode(ByteBuf buf) { 056 this.slot = buf.readShort(); 057 this.item = new Slot(buf); 058 059 return this; 060 } 061 062 public short slot() { 063 return this.slot; 064 } 065 066 @Override 067 public void handleReceived(ClientConnection connection) { 068 TridentPlayer player = ((PlayerConnection) connection).player(); 069 070 if (slot <= 0) { 071 TridentDroppedItem item = new TridentDroppedItem(player.headLocation(), item().item()); 072 item.spawn(); 073 item.setVelocity(player.position().toDirection().normalize().multiply(2000)); 074 // TODO set item type 075 // TODO this can also clear the inventory 076 077 return; 078 } 079 080 // TODO: Handle when the item is set in the Player's hand 081 player.window().setSlot(slot, item.item()); 082 } 083}