001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package net.tridentsdk.server.packets.play.in; 019 020import io.netty.buffer.ByteBuf; 021import net.tridentsdk.event.player.PlayerCloseWindowEvent; 022import net.tridentsdk.registry.Registered; 023import net.tridentsdk.server.event.EventProcessor; 024import net.tridentsdk.server.inventory.TridentInventory; 025import net.tridentsdk.server.netty.ClientConnection; 026import net.tridentsdk.server.netty.packet.InPacket; 027import net.tridentsdk.server.netty.packet.Packet; 028import net.tridentsdk.server.player.PlayerConnection; 029 030/** 031 * Packet sent by the client when closed a Inventory 032 */ 033public class PacketPlayInPlayerCloseWindow extends InPacket { 034 035 /** 036 * Id of the inventory, 0 if player inventory 037 */ 038 protected int id; 039 040 @Override 041 public int id() { 042 return 0x08; 043 } 044 045 @Override 046 public Packet decode(ByteBuf buf) { 047 this.id = (int) buf.readByte(); 048 049 return this; 050 } 051 052 public int getWindowId() { 053 return this.id; 054 } 055 056 @Override 057 public void handleReceived(ClientConnection connection) { 058 TridentInventory window = (TridentInventory) Registered.inventories().fromId(id); 059 PlayerCloseWindowEvent event = EventProcessor.fire(new PlayerCloseWindowEvent(window)); 060 if (event.isIgnored()) { 061 return; 062 } 063 064 if (window != null) { 065 window.close(((PlayerConnection) connection).player(), false); 066 } 067 } 068}