001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.server.packets.play.in;
019
020import io.netty.buffer.ByteBuf;
021import net.tridentsdk.event.player.PlayerCloseWindowEvent;
022import net.tridentsdk.registry.Registered;
023import net.tridentsdk.server.event.EventProcessor;
024import net.tridentsdk.server.inventory.TridentInventory;
025import net.tridentsdk.server.netty.ClientConnection;
026import net.tridentsdk.server.netty.packet.InPacket;
027import net.tridentsdk.server.netty.packet.Packet;
028import net.tridentsdk.server.player.PlayerConnection;
029
030/**
031 * Packet sent by the client when closed a Inventory
032 */
033public class PacketPlayInPlayerCloseWindow extends InPacket {
034
035    /**
036     * Id of the inventory, 0 if player inventory
037     */
038    protected int id;
039
040    @Override
041    public int id() {
042        return 0x08;
043    }
044
045    @Override
046    public Packet decode(ByteBuf buf) {
047        this.id = (int) buf.readByte();
048
049        return this;
050    }
051
052    public int getWindowId() {
053        return this.id;
054    }
055
056    @Override
057    public void handleReceived(ClientConnection connection) {
058        TridentInventory window = (TridentInventory) Registered.inventories().fromId(id);
059        PlayerCloseWindowEvent event = EventProcessor.fire(new PlayerCloseWindowEvent(window));
060        if (event.isIgnored()) {
061            return;
062        }
063
064        if (window != null) {
065            window.close(((PlayerConnection) connection).player(), false);
066        }
067    }
068}