001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package net.tridentsdk.server.packets.play.in; 019 020import io.netty.buffer.ByteBuf; 021import net.tridentsdk.server.netty.ClientConnection; 022import net.tridentsdk.server.netty.packet.InPacket; 023import net.tridentsdk.server.netty.packet.Packet; 024import net.tridentsdk.server.packets.play.out.PacketPlayOutAnimation; 025import net.tridentsdk.server.player.PlayerConnection; 026import net.tridentsdk.server.player.TridentPlayer; 027 028/** 029 * This packet is sent when a player swings his arms 030 */ 031public class PacketPlayInAnimation extends InPacket { 032 033 @Override 034 public int id() { 035 return 0x1A; 036 } 037 038 @Override 039 public Packet decode(ByteBuf buf) { 040 return this; 041 } 042 043 @Override 044 public void handleReceived(ClientConnection connection) { 045 TridentPlayer player = ((PlayerConnection) connection).player(); 046 TridentPlayer.sendFiltered(new PacketPlayOutAnimation() 047 .set("entityId", player.entityId()).set("animationId", 0), p -> !player.equals(p)); 048 } 049}