001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.server.packets.play.in;
019
020import io.netty.buffer.ByteBuf;
021import net.tridentsdk.server.netty.ClientConnection;
022import net.tridentsdk.server.netty.packet.InPacket;
023import net.tridentsdk.server.netty.packet.Packet;
024import net.tridentsdk.server.packets.play.out.PacketPlayOutAnimation;
025import net.tridentsdk.server.player.PlayerConnection;
026import net.tridentsdk.server.player.TridentPlayer;
027
028/**
029 * This packet is sent when a player swings his arms
030 */
031public class PacketPlayInAnimation extends InPacket {
032
033    @Override
034    public int id() {
035        return 0x1A;
036    }
037
038    @Override
039    public Packet decode(ByteBuf buf) {
040        return this;
041    }
042
043    @Override
044    public void handleReceived(ClientConnection connection) {
045        TridentPlayer player = ((PlayerConnection) connection).player();
046        TridentPlayer.sendFiltered(new PacketPlayOutAnimation()
047                .set("entityId", player.entityId()).set("animationId", 0), p -> !player.equals(p));
048    }
049}