001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package net.tridentsdk.server.entity; 019 020/** 021 * Enum to state entity status in PacketPlayOutEntityStatus 022 * 023 * @author The TridentSDK Team 024 * @see net.tridentsdk.server.packets.play.out.PacketPlayOutEntityStatus 025 */ 026public enum EntityStatus { 027 /** 028 * Entity has been hurt 029 */ 030 ENTITY_HURT(2), 031 /** 032 * Entity has died 033 */ 034 ENTITY_DEAD(3), 035 /** 036 * An Iron Golem smashes an (unfortunate) mob 037 */ 038 GOLEM_MASH(4), 039 /** 040 * A wolf is being tamed 041 */ 042 ANIMAL_TAMING(6), 043 /** 044 * A wolf that has been tamed 045 */ 046 ANIMAL_TAMED(7), 047 /** 048 * A wolf that is shaking water off 049 */ 050 WOLF_SHAKING(8), 051 /** 052 * Occurs after food is consumed 053 */ 054 EATING_ACCEPTED(9), 055 /** 056 * Sheep bends down to eat grass 057 */ 058 SHEEP_EAT(10), 059 /** 060 * An Iron Golem picks an entity up 061 */ 062 GOLEM_HANDLING(11), 063 /** 064 * A villager mates 065 */ 066 VILLAGER_MATING(12), 067 /** 068 * A villager is displeased by something 069 */ 070 VILLAGER_ANGRY(13), 071 /** 072 * The villager is pleased by something 073 */ 074 VILLAGER_HAPPY(14), 075 /** 076 * Something the witch does 077 */ 078 WITCH_ANIMATION(15), 079 /** 080 * When a villager-zombie is cured and turns back into a villager 081 */ 082 ZOMBIE_SHAKE(16), // to indicate that the zombie is converting into a Villager 083 /** 084 * When a firework destroys itself and effects follow 085 */ 086 FIREWORK_EXPLODE(17), 087 /** 088 * Animals like each other 089 */ 090 ANIMAL_LOVE(18); 091 092 private final byte b; 093 094 EntityStatus(int i) { 095 this.b = (byte) i; 096 } 097 098 /** 099 * Gets the ID value representing the status 100 * 101 * @return the {@code byte} ID value 102 */ 103 public byte asByte() { 104 return this.b; 105 } 106}