001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.event.entity;
019
020import net.tridentsdk.entity.Entity;
021
022/**
023 * Called when an explosion is about to happen, caused by an entity (the only other explosion in the game is from a
024 * bed,
025 * of all things)
026 *
027 * @author The TridentSDK Team
028 * @since 0.3-alpha-DP
029 */
030public class EntityExplodeEvent extends EntityEvent {
031    private float strength;
032
033    public EntityExplodeEvent(Entity entity, float strength) {
034
035        super(entity);
036        this.strength = strength;
037    }
038
039    public float strength() {
040        return this.strength;
041    }
042
043    public void setStrength(float strength) {
044        this.strength = strength;
045    }
046}