001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package net.tridentsdk.event.entity; 019 020import net.tridentsdk.entity.Entity; 021 022/** 023 * Called when an explosion is about to happen, caused by an entity (the only other explosion in the game is from a 024 * bed, 025 * of all things) 026 * 027 * @author The TridentSDK Team 028 * @since 0.3-alpha-DP 029 */ 030public class EntityExplodeEvent extends EntityEvent { 031 private float strength; 032 033 public EntityExplodeEvent(Entity entity, float strength) { 034 035 super(entity); 036 this.strength = strength; 037 } 038 039 public float strength() { 040 return this.strength; 041 } 042 043 public void setStrength(float strength) { 044 this.strength = strength; 045 } 046}