001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package net.tridentsdk.entity.traits; 019 020import net.tridentsdk.entity.Entity; 021import net.tridentsdk.inventory.Inventory; 022import net.tridentsdk.inventory.Item; 023 024/** 025 * Represents an Entity that holds an Inventory 026 * 027 * @author TridentSDK Team 028 */ 029public interface WindowHolder extends Entity { 030 /** 031 * The Inventory that this entity holds 032 * 033 * @return the Inventory that this entity holds 034 */ 035 Inventory window(); 036 037 /** 038 * Returns the ItemStack in the Player's hand 039 * 040 * @return ItemStack current ItemStack in the Player's hand 041 */ 042 Item heldItem(); 043 044 /** 045 * Sets the item held in the selected slot 046 * 047 * @param item the item to set 048 */ 049 void setHeldItem(Item item); 050}