001/*
002 * Trident - A Multithreaded Server Alternative
003 * Copyright 2014 The TridentSDK Team
004 *
005 * Licensed under the Apache License, Version 2.0 (the "License");
006 * you may not use this file except in compliance with the License.
007 * You may obtain a copy of the License at
008 *
009 *    http://www.apache.org/licenses/LICENSE-2.0
010 *
011 * Unless required by applicable law or agreed to in writing, software
012 * distributed under the License is distributed on an "AS IS" BASIS,
013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014 * See the License for the specific language governing permissions and
015 * limitations under the License.
016 */
017
018package net.tridentsdk.entity.traits;
019
020import net.tridentsdk.entity.Entity;
021import net.tridentsdk.inventory.Inventory;
022import net.tridentsdk.inventory.Item;
023
024/**
025 * Represents an Entity that holds an Inventory
026 *
027 * @author TridentSDK Team
028 */
029public interface WindowHolder extends Entity {
030    /**
031     * The Inventory that this entity holds
032     *
033     * @return the Inventory that this entity holds
034     */
035    Inventory window();
036
037    /**
038     * Returns the ItemStack in the Player's hand
039     *
040     * @return ItemStack current ItemStack in the Player's hand
041     */
042    Item heldItem();
043
044    /**
045     * Sets the item held in the selected slot
046     *
047     * @param item the item to set
048     */
049    void setHeldItem(Item item);
050}