001/* 002 * Trident - A Multithreaded Server Alternative 003 * Copyright 2014 The TridentSDK Team 004 * 005 * Licensed under the Apache License, Version 2.0 (the "License"); 006 * you may not use this file except in compliance with the License. 007 * You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017package net.tridentsdk.effect; 018 019import net.tridentsdk.entity.living.Player; 020 021/** 022 * Represents all visual, sound, particle and entity effects 023 * 024 * @author The TridentSDK Team 025 * @since 0.4-alpha 026 */ 027public interface Effect<T> { 028 /** 029 * Execute the effect at the given location 030 */ 031 void apply(); 032 033 /** 034 * Execute the effect at the given location for specified player 035 * 036 * @param player The player to send the effect to 037 */ 038 void apply(Player player); 039 040 /** 041 * Execute the effect at the given location for all players except specified player 042 * 043 * @param player The player to not send the effect to 044 */ 045 void applyToEveryoneExcept(Player player); 046 047 /** 048 * The type of the effect 049 * 050 * @return The type of the effect 051 */ 052 T type(); 053 054 /** 055 * Set the type of the effect 056 * 057 * @param type The type of the effect 058 */ 059 void setType(T type); 060}